UNZIP THIS ARCHIVE TO YOUR QUAKE2\BASEQ2\MAPS DIRECTORY i. e. "c:\quake2\baseq2\maps" Then, go to the console in q2 by pressing the '~' key in q2. Then type in "map daquirus" to load my map! If you get a bug of any kind e-mail me. ================================================================ Title : Daquirus Filename : daquirus.bsp Author : Paris Miles (Anole on Quake 2) psmiles@mssl.uswest.net Description : This is a DM map I made to copy the feel and flow of : some original quake deathmatch maps. It very vaguely : resembles some of them. I wanted to have a nice feel : and not to spend forever making it, so I changed the : way I made it, it employed some new ideas on my part. : It is a kind of tower in a building with a landing and : repair area and a dangerous spill below. There is : also a kind of "atrium" part to it that connects the : sides, all set in brown. ================================================================ Play Types, etc.. Number of Players : 4-10 (8 DM starts) Single Player : For debugging and exploring the map Cooperative : No Deathmatch : Yes 3Wave CTF : No Times & info.. Finish Date : May 31, 1998 Known Bugs : entities dissappear into ship thing Build Time : 3-4 weeks about 24 hours QBSP3 Time : 19 seconds QVIS3 (lv. 4)Time : 30 minutes QRAD3 Time : 30 minutes Total brushes : 649 Net brush count : 530 (non entity) Entities : 113 Build Machine : Genuine PII 266 w/ 64 MB RAM and 350 MB HD space Editor used : Worldcraft 1.6 If you are going to put this on a site ask me unless I notified you I wanted it on the site. Copyright (c) 1998 Paris Miles. All rights reserved. This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This level may not be distributed on any CD-ROM without the prior, explicit consent of Paris Miles. This level may be used on a commercial Multi-player server without similar explicit consent. But I would like to hear about it.