5/17/97 ================================================================ Title : The Donut Author : PainterKev Email Address : painterkev@widomaker.com Description : Deathmatch level. Ideal for one on one LAN play Beta Testing : Gold, Critical, Reklaw, Hybrid, and Woo. Other Works : paint1.bsp paint2.bsp paint3.bsp ================================================================ * Play Information Single Player : yes (no monsters) Cooperative : Yes (still no monsters) Deathmatch : Yes (be your own monster) Difficulty Settings : No New Sounds : No New Graphics : YES, all original textures. except for the lava. Demos Replaced : None Source Included : No * Construction * Base : New level from scratch. Editor(s) used : Worldcraft, Mipdip. Known Bugs : none. Build Time : a coupla weeks off and on. Brushes : 188 well, I prefer sable over synthetic hair... * Notes * This map was a collaborative effort between myself and Gold. It was designed as a variation on E1M7 Notice the superhealth and red armor sometimes respawn by the quad instead of on the middle platform. It's an interesting quirk, so I kept it. As this is a deathmatch level I did not put in an exit. This map can be found: http://www.widomaker.com/~painterkev/ http://www.widomaker.com/~redlance/quake/ *Special Thanks To* Gold for some excellent playtesting on his LAN * Running donut * place donut.bsp in quake\id1\maps\ from your quake directory type: quake +map donut or start quake and at the console (the thing you get with the ~ key) type in map donut donut.bsp may only be distributed provided all text files remain intact.