================================================================ Title : Pirahna Date : 20 June 1998 Filename : pirahna.bsp Author : Mark Stephenson Email Address : marks@argonaut.com Description : A deathmatch level for 4-6 players. Play it with 6 for best results. Included is a .rt3 for eraser- bot play, although in testing they don't seem to want the railgun or adrenaline, but they sometimes get the quad(run). Additional Credits to : ID software, Worldcraft,the boys at Argonaut Software and Andy Mcoy and his clan for the testing. ================================================================ * Play Information * Game : Quake 2 Single Player : 1 big boss for target practice. Deathmatch : 4-6 players(6 DM starts) Difficulty Settings : None * Construction * Base : Built from scratch. Editor(s) used : Worldcraft 1.6(doesn't everyone?...) Other : ArghRad 1.0 by Tim Wright (Argh!) Pen and paper:) Known Bugs : Problem with the lift by the Quad, sometimes it just isn't there. I don't know why this happens and it only happens with eraser bots. After a while it goes back to normal so until then just rocket jump to the railgun. Email me if you find anything else. Build Time : 1 week. Textures used : Standard Quake2 Compile machine : P2 300, 64MB RAM, 3DFX(Righteous 3D) QBSP Time : 16 secs QVIS Time (full) : 278 secs QRAD Time (extra) : 1272 secs Solids : 814 Faces : 4958 Point Entities : 128 Solid Entities : 5 * To play * Create Directory in Quake2/baseq2 called maps, put pirahna.bsp in maps dir. Type 'map pirahna' to play. * Other Info * My first Quake2 DM map. Set in a Strogg water refinery, with a little inspiration from Q2DM1 & 2. Part 1 of a set. Will be released when all are finished (6) as a DM .pak. * Opinion of Unreal/ED * VERY pretty game and the editor is extremely powerful, but, until the editor is fully functional and supported(and I get another 64mb of ram)I won't be using it(too risky considering the amount of crashes I've had just trying it). * Looking forward to * Worldcraft 2.0 anf Half-Life - The AI sounds very interesting and they seem to be putting gameplay over graphics, which is good. Diakatana - From avi's I've seen it looks gorgeous, can't wait, but will it have an editor?. Prey - From out of nowhere this games looks cool, but how will it play?. ...and Sin, Quake Arena(hmmmm.), Perfect Dark and Duke Forever. * Copyright / Permissions * Do NOT charge or pay any money money for this map(unless part of a magazine CD which I would have given concent to). Distribution via Internet/BBS's without charging money is accepted. Magazines please ask permission before putting on a CD(a free magazine is a good bribe;) Thanks for reading this .txt