12/20/96 ================================================================ Title : Polygon Base Filename : polygon2.zip Author : Rick Lipsey Email Address : rick100974@aol.com Description : Quake .bsp file ================================================================ * Play Information * Single Player : Yes Cooperative : No (I forgot all about that) Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft v.1.3 (registered) Known Bugs : None, as far as I know Build Time : I've been working on this thing for months. Texture Wad used : Textures.wad (extracted from Quake by WorldCraft) Compile machine : Micron PentiumPro 200, 32 megs RAM QBSP Time : a couple of minutes Light (extra) Time : 870 seconds (14.50 minutes) VIS (full) Time : 320 seconds (5.33 minutes) Brushes : 910 Entities : 549 Models : 59 * How to Use * Put the .bsp file into your id1\maps\ directory (folder) (create it if you don't have it yet), Start up a new Quake game in the mode you want to play. (single, multi-player, reaperbot, etc) drop down the console and type "skill x" (no quotes) instead of x,type 0,1,2, or 3 (easy, normal, hard, nightmare) Then type "map polygonX" (no quotes). replacing X with the version of Polygon you have downloaded. This is version 8, so type "map polygon8" Remember, adjust the skill level first. The .zip file is always polygon2.zip, because I did a level for Doom2 called Polygon (which is very good, by the way) that will always be Polygon 1. If I trusted long file names to work across the internet This would be polygon v.2.8 since I don't, inside the polygon2.zip file, you will find polygonX.bsp, where X is the version number, and this text file. * Other Info * This is my first, but latest map for Quake. It was designed as a single player map but supports deathmatch (I forgot about co-op), Let me know if you like it. Check out my other stuff at http://members.aol.com/rick100974/main.htm I don't know where the 1.4MB limit originated, but it's way over that. and I'm pretty sure the pure .bsp file (without Light or Vis) is, too. It runs fine anyway, I test it under Win95 from WorldCraft. Quake locks 8.1 MB of memory and it runs with no problems. I'm thankful for any comments, so, like it or not, be sure to e-mail me: rick100974@aol.com * Copyright / Permissions * Level/Episode/Game Designers can e-mail me for the .map file in order to use this level as is, or as a base to build upon, or as part of an episode or TC. You are NOT allowed to commercially exploit this level. Do NOT put it on a CD or distribute it in any other format that is sold for money without my explicit written permission! (This does not include any normal fees associated with access to an online/network service.) However, you MAY distribute this .BSP by way of the .zip file provided you leave the archive (.zip) intact,and don't charge any additional money for it. * Where to get this map * http://members.aol.com/rick100974/main.htm When it's really done, look on ftp.cdrom.com and mirror sites.