================================================================ Title : The Well of Wishes Filename : wishes.zip Author : Rick Lipsey Email Address : rick100974@aol.com Description : Quake .bsp file ================================================================ * Play Information * Single Player : Yeah, finally. Cooperative : No Deathmatch : Yes, 10 starts, I think (I've lost count) Difficulty Settings : Yes, easy, normal,and hard supported New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : WorldCraft v.1.5 (registered) Known Bugs : None. Build Time : I've been working on this thing for too long. Texture Wad used : Textures.wad (extracted from Quake by WorldCraft) Compile machine : Micron PentiumPro 200, 32 megs RAM QBSP Time : less than 100 seconds Light (-extra) Time : a little over 500 seconds VIS (level 4) Time : a little over 500 seconds All my levels have been compiled using: Transparent water QBSP with Hipnotic extensions MultiWAD version 1.65 by Ken Alverson based on original code by John Carmack * How to Use * Put the .bsp file into your id1\maps\ directory (folder) (create it if you don't have it yet), Start up a new Quake or GLQuake game in the mode you want to play. (single, multi-player, reaperbot, etc) drop down the console and type "map wishes" (no quotes). and hit "Enter" * Other Info * This is a Beta version. Please don't post it to another site. When it's final I'll upload it to Walnut Creek (cdrom.com) Though there aren't any serious problems,there are a couple of very minor details that I want to fix. This was originally a pretty good Deathmatch level for Quake. I worked long and hard to turn it into a good single-player level. There have been many changes, additions and improvements made since that version. It's probably about twice as big and takes about four or five times longer to compile. It's still a fun Deathmatch level and plays great with ReaperBots. To be honest, I never really tested single-player on Hard or Easy, but I did test it a lot on Normal. I also play-tested Deathmatch with reaperbots on a Pentium 100 and didn't notice any significant slowdowns. I think I got rid of all the spots where r_speeds exceeded 500 (middle number) and there are very few where it goes over 450. Most areas are much lower than 400. You can get the Pentagram, but it's pretty useless in single-player. The spike shooters were added mainly because reaperbots would get hung up on the edge of the Well and were too good at using the teleports. They don't really affect single-player too much. Occasionally they cause packet overflow, don't worry about it. The moving rafts don't seem to slow things down much at all. ReaperBots seem to suicide in the slime a lot, going after backpacks, I guess. Check out my other stuff at http://members.aol.com/rick100974/main.htm Polygon ][ for Quake got the TLKA rating from crash's SPQ Page, a 93 rating from Talon's Strike, and a Killer Map Award. I'd appreciate any comments, so let me know what you think. e-mail: rick100974@aol.com Don't forget to read the fine print at the bottom. *********************************************************** To build this version, I ran a batch file with -level 4 Vis, light -extra, etc. Here's the output from Worldcraft's Process Window from a slightly earlier build. The map was called wishes3 at that time. *********************************************************** * Executing QBSP... Transparent water QBSP with Hipnotic extensions MultiWAD version 1.65 by Ken Alverson based on original code by John Carmack outputfile: c:\worldcraft\wishes3.bsp --- LoadMapFile --- c:\worldcraft\wishes3.map 1069 brushes 585 entities 63 miptex 239 texinfo building hulls sequentially... --- Brush_LoadEntity --- 932 brushes read ---- CSGFaces ---- 5995 brushfaces 20949 csgfaces 3727 mergedfaces ----- SolidBSP ----- 5578 split nodes 2842 solid leafs 2737 empty leafs 0 water leafs 9542 leaffaces 8685 nodefaces ----- portalize ---- ----- FillOutside ---- 2226 outleafs ----- SolidBSP ----- 3375 split nodes 2050 solid leafs 1326 empty leafs 0 water leafs 7171 leaffaces 6416 nodefaces ---- MergeAll ---- 4046 mergefaces writing c:\worldcraft\wishes3.prt MODEL: *1 MODEL: *2 MODEL: *3 MODEL: *4 MODEL: *5 MODEL: *6 MODEL: *7 MODEL: *8 MODEL: *9 MODEL: *10 MODEL: *11 MODEL: *12 MODEL: *13 MODEL: *14 MODEL: *15 MODEL: *16 MODEL: *17 MODEL: *18 MODEL: *19 MODEL: *20 MODEL: *21 MODEL: *22 MODEL: *23 MODEL: *24 MODEL: *25 MODEL: *26 MODEL: *27 MODEL: *28 MODEL: *29 MODEL: *30 MODEL: *31 MODEL: *32 MODEL: *33 MODEL: *34 MODEL: *35 MODEL: *36 MODEL: *37 MODEL: *38 MODEL: *39 MODEL: *40 MODEL: *41 MODEL: *42 MODEL: *43 MODEL: *44 MODEL: *45 MODEL: *46 MODEL: *47 MODEL: *48 MODEL: *49 MODEL: *50 MODEL: *51 MODEL: *52 MODEL: *53 MODEL: *54 MODEL: *55 MODEL: *56 MODEL: *57 MODEL: *58 MODEL: *59 MODEL: *60 MODEL: *61 MODEL: *62 MODEL: *63 MODEL: *64 MODEL: *65 MODEL: *66 MODEL: *67 MODEL: *68 MODEL: *69 MODEL: *70 MODEL: *71 MODEL: *72 MODEL: *73 MODEL: *74 MODEL: *75 MODEL: *76 MODEL: *77 MODEL: *78 MODEL: *79 MODEL: *80 MODEL: *81 MODEL: *82 MODEL: *83 --- FinishBSPFile --- WriteBSPFile: c:\worldcraft\wishes3.bsp added 8 texture frames 1696 planes 33920 7597 vertexes 91164 2873 nodes 68952 239 texinfo 9560 5757 faces 115140 6769 clipnodes 54152 1692 leafs 47376 7409 marksurfaces 14818 27781 surfedges 55562 14048 edges 56192 71 textures 415888 lightdata 0 visdata 0 entdata 49745 93.0 seconds elapsed * Executing LIGHT... ----- LightFaces ---- extra sampling enabled 585 entities read lightdatasize: 171864 0 switchable light styles 530.0 seconds elapsed * Executing VIS... ---- vis ---- 1093 portalleafs 2919 numportals average leafs visible: 106 c_chains: 3039455 visdatasize:47052 compressed from 149741 518.0 seconds elapsed ************* Copyright / Permissions ******************** Level/Episode/TC/Game Designers and Compilation Editors can e-mail me for the .map file in order to use this level as is, as a base to build upon, or as part of an episode or TC, or whatever. I will expect credit, however. ********************************************************** * You are NOT allowed to commercially exploit this level.* * Do NOT put it on a CD or distribute it in any * * other format that is sold for money * * without my explicit written permission! * * (This does not include any normal fees associated with * * access to an online/network service.) * ********************************************************** However, you MAY distribute this .BSP by way of the .zip file provided you leave the archive (.zip) intact, and don't charge any money for it. * Where you probably got this map * http://members.aol.com/rick100974/main.htm