monster_fiend_corpse: Fiend Corpse monster_corpse: corpse of a player frame: sets the death scene to show, valid fields are 0, 1, and 2 func_wall: create basic wall. can set transparency level renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect func_illusionary: A simple entity that looks solid but lets you walk through it. renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect func_wall_toggle: basic wall that can be toggled on or off renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect spawnflags: 1: start invisable func_breakable: creates a breakable object health: set health of object explodemagnitude: set to level of explosion when destroyed renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect spawnflags 1: Only trigger 2: Touch (ran into) 4: Pressure (stood on) ambient_generic: This plays an ambient sound effect. message: name of sound wav to play health: sets volume, valid fields 1-10 spawnflags: 1: Play everywhere 16: Start silent (trigger) 32: Not looped func_pushable: (may not work properly at this time) pushable wall (can be breakable) renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect spawnflags: 128: use func_breakable func_conveyor: (may not work properly at this time) make conveyor belt speed: how fast it moves renderamt: set transparency level, valid fields 0-254: 254 is completly transparent rendercolor: three numbers seperated by spaces to set the RGB to apply color to rendering effect spawnflags: 2: not solid