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Dimensions

Dimensions

This is based on a post from the Apogee message base, which was written by Per-Erik Nilsson. I've expanded the information to include things I felt were important. Everything is measured in Z units (how many times you press PGUP or PGDN). In the shooting ones, the aiming was centered. In the sprite height one, the sprite was floor-aligned.


Measure                                                 Duke Standing  Duke Ducking
Min. height for Duke to enter a sector                     11(10)*       7(6)**
Min. height for shrunken Duke to enter a sector            4             3
Max. height that Duke will automatically climb             3             0
Max. sprite height Duke will automatically climb           9             4
Max. height of floor Duke can shoot above                  8(9)***       3(4)***
Min. height of ceiling Duke can shoot below                10(9)***      5(4)***
Min. height of ceiling Duke can shoot below (RPG)          11            6
Max. height of floor Duke can jump up to                   20            0
Min. height of wall to place tripbomb on                   10            4
Min. height of floor Duke can take cover behind            12            8
Max. height Duke (w/100 health) can fall and survive       357           362

* Duke can also enter sectors with a height of 10, but he will automatically duck.
** Duke can fit into a sector of 6, but his head will stick through the ceiling.
*** Second number is when only some of the shots will clear.

The minimum hallway width Duke can fit through is 11 squares on the smallest grid size in Build, or 21 squares on grid size 7 in Mapster.




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