You can use any type of door with this effect. The door can be activated with a switch.
Switch-Operated Door using Activator
This type of door can only be opened and closed with a switch.
Construct any type of door so it functions in the game. Now place an A[Mode,Channel]
in the door sector. Acceptable values for Mode are 0 (default), 1 (open
only*), and 2 (close only*). Then place a switch somewhere in the map
and tag it [ActivationSound,Channel]
. ActivationSound is the sound that the switch makes when it is activated.
*These values only work with Ceiling and Floor Doors ([0,20] and [0,21]
).
Switch-Operated Door using MasterSwitch
This type of door has its own special properties: (a) It will only activate once, then you must open it manually. (b) It has a time delay ability.
Construct any type of door so it functions in the game. Now place a D[Delay,Channel]
in the door sector. The Delay is the amount of time before the door
activates after the switch is pressed. A value of 32 is equal to 1
second. Then place a switch somewhere in the map and tag it [ActivationSound,Channel]
.