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Advanced Effects - Demolition - A4 : Activated Explosions

Activated Explosions

These explosions can be activated by a Switch or Touchplate.


Place either a T[0,Channel] or else a switch tagged [ActivationSound,Channel] somewhere in the map (to trigger the explosion). Place as many SEENINE[Channel,DelayExplosion] as you want. For DelayExplosion, 32 is equal to about 1 second. If you want to make the SEENINEs invisible in the game, shrink them horizontally as much as possible. Raise each one to the height at which you want it to explode. Each SEENINE must have a Lo-Tag or else it will not explode. Place a D[0,Channel] in every sector containing a SEENINE.

Note: You can link a SEENINE[Channel,DelayExplosion] to an S[Channel,13]. When you activate the trigger, the SEENINE (visible or invisible) will activate the S[Channel,13].




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