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Advanced Effects - Water - A2 : Submergible Water

Submergible Water

This is slightly more complex than regular water. This type of water utilizes a teleporter to mimic submergible water.


Submergible Water

Create an above-water sector, and a below-water sector. These two sectors must be the same size and shape. Tag the above-water sector [0,1], and tag the below-water sector [0,2]. Texture the above-water sector's floor with water (#336), and the below-water sector's ceiling with water. If you want the water to look like sewage, change the water's palette to 8. Place an S[Channel,7] in the exact same place in each water sector.

Note: Don't place toilets or urinals underwater. After pissing in the pool, you cannot resurface!


Submergible Slime

Contrary to popular belief, you do not have to give the underwater S a palette value of 8 (or 3, or anything) to make slime. For some reason, even 3DRealms' level designers did this!

To make Submergible Water glow like slime, simply replace the water textures with FLOORSLIME (#200). Technically, you only need to do this to the below-water sector's ceiling, but you should replace both water textures for consistency.




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