Although it is not possible to resize enemies, you can change other attributes for neat effects.
Transparent Enemies
Press T
on an enemy to make it as transparent as a ghost.
Flipped Enemies
Use F
to flip an enemy
upside-down. Assault Captains can flip themselves over after using
their teleporter, but most of the other enemies work rather well.
Flat Enemies
Press R
once on an
enemy to make it as flat as cardboard. It will still function normally!
I don't recommend using floor-alignment mode on an enemy. Not only will
the sprite look meshed, but it also causes them to slowly float upwards
until they can no longer attack.
Coloured Enemies
Although shading won't affect an enemy, palette values will.
Giving enemies different palette values adds variety, but it can also
change their status. Here are a few known palette value effects:
[1] = Enemy cannot be frozen.
[4] = Pitch black "shadow" enemy.
[21] = Assault Trooper will become Assault Captain (with teleporter). Boss will become Mini-Boss.
Special Enemy Textures
Most of the enemies have a STAYPUT
texture (for example, LIZTROOPSTAYPUT
).
This textures will cause the enemy to stay within their initial sector.
This can be used to stop enemies from roaming all over the map, or to
keep them in designated sniper positions, etc. There are other special
enemy textures as well, such as LIZTROOPONTOILET
, LIZTROOPRUNNING
, LIZTROOPJETPACK
, LIZMANJUMP
, etc.