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Advanced Effects - Doors - D6 : Locked Door

Locked Door

This type of door must be unlocked before it can be operated.


Locked Door with Access Card

This type of door is unlocked with an access card.

Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place an access switch (#130 or #170) tagged [ActivationSound,Channel], and an access card (#60) somewhere in the map. A value of 212 is good for ActivationSound. You can change the colours of the access switch and card by changing their palettes: [0] = blue, [21] = red, or [23] = yellow.


Locked Door with Switch

This type of door can be unlocked and locked with a switch.

Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place a switch somewhere in the map and tag it [ActivationSound,Channel]. If you don't specify a value for ActivationSound, a pre-set sound will be used.


Locked Doors with Touchplates

This type of door will unlock and lock alternately when you step on a Touchplate

Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector. Then place a T[NumberOfActivations,Channel] in your Touchplate sector. NumberOfActivations is the number of times the door will unlock/lock when you step on the Touchplate (0 being infinite). If you choose to use NumberOfActivations, make sure the player doesn't end up permanently locked out.




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