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Advanced Effects - Tricks - A6 : Three-Level Elevator

Three-Level Elevator

With a specially positioned sprite, you can make an elevator visit three levels!


Create an elevator and three levels. For this particular setup, the elevator shall be tagged [0,17]. Raise the elevator's ceiling 32 PGUP units. Don't alter the height of the elevator's floor. Raise the second level's floor and ceiling 16 units. Raise the third level's floor and ceiling 32 units.

Place a floor-aligned, blocked/hittable sprite within the elevator. Raise it 16 units so it matches the height of the second level. Texture it with an elevator floor texture, and resize it to fit the elevator. There are two ways to stop the sprite from jittering during elevator usage: (1) Make the sprite collapsable by assigning it a unique Hi-Tag. This will stop the jittering effect entirely, with the downside of the the sprite being destructable. (2) Reduce the speed of the elevator. This drastically hinders the sprite's jittering, although it will still be present.

Notes:

  • The elevator is not limited to three levels. You could use more sprites to visit even more levels.
  • Elevators carry sprites of every alignment (even wall-alignment). This makes it possible to construct entire elevators from sprites, then raise them high above the actual elevator floor (giving the impression of a "true" elevator).



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