These explosions can be activated by a Switch or Touchplate.
Place either a T[0,Channel]
or else a switch tagged [ActivationSound,Channel]
somewhere in the map (to trigger the explosion). Place as many SEENINE[Channel,DelayExplosion]
as you want. For DelayExplosion, 32 is equal to about 1 second. If you want to make the SEENINE
s
invisible in the game, shrink them horizontally as much as possible.
Raise each one to the height at which you want it to explode. Each SEENINE
must have a Lo-Tag or else it will not explode. Place a D[0,Channel]
in every sector containing a SEENINE
.
Note: You can link a SEENINE[Channel,DelayExplosion]
to an S[Channel,13]
. When you activate the trigger, the SEENINE
(visible or invisible) will activate the S[Channel,13]
.