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Advanced Effects - Doors - D8 : Combination Switch-Operated Door

Combination Switch-Operated Door

This type of door must be unlocked with a certain combination of switches. Personally, I find these to be rather boring.


Regular Combination Switch-Operated Door

This type of door will only unlock after a certain combination of buttons are activated. Then the door can be manually opened.

Construct any type of door so it functions in the game. Place an L[0,Channel] in the door sector, then place multiple switch sprites in your level (preferably near each other, unless you're a prick). The only switch sprites which seem to work with this effect are the DIPSWITCH (#162) and the TECHSWITCH (#166). Tag your switch sprites [ActivateCondition,Channel]. The ActivateCondition value can be 0 (doesn't need to be pressed) or 1 (needs to be pressed). To test your door, press the switches with a Hi-Tag of 1, and the message "unlocked" should be displayed.


Target Practice Combination Switch-Operated Door

This is the exact same as the Regular Combo Switch Door, except it uses target practice sprites instead of buttons.

Follow the same procedure for a Regular Combo Switch Door, except swap the button sprites with either TARGET (#4359) or DUCK (#4361) sprites. Place them free-standing in floor-alignment mode, and change each target's angle to the direction that it will fall when shot. When the game starts, the target sprites will pop up into position after two seconds. The message "unlocked" will not be displayed when you shoot the proper targets to unlock the door (but this can be rectified by swapping the L[0,Channel] with an A[0,Channel]).




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