The One-Way Teleporter warps the player to an exit where they cannot return.
Create a teleporter sector, and a destination sector. They do not have to be the same size or shape. The destination sector should be small to avoid telefragging incidences. Place an S[Channel,7]
in the teleporting sector. The palette value of the S
determines the teleporter's behaviour. If the palette value is anything
other than 0, the teleporter will not flash or play sound effects when
it is used. Place an S[Channel,23]
in the destination sector, and move it to the exact location (and
optionally the height) at which you want the player to exit. The angle
of the S
determines the angle which the player will be facing upon exiting the teleporter.