This is based on a post from the Apogee message base, which was
written by Per-Erik Nilsson. I've expanded the information to include
things I felt were important. Everything is measured in Z units (how
many times you press PGUP
or PGDN
). In the shooting ones, the aiming was centered. In the sprite height one, the sprite was floor-aligned.
Measure Duke Standing Duke Ducking Min. height for Duke to enter a sector 11(10)* 7(6)** Min. height for shrunken Duke to enter a sector 4 3 Max. height that Duke will automatically climb 3 0 Max. sprite height Duke will automatically climb 9 4 Max. height of floor Duke can shoot above 8(9)*** 3(4)*** Min. height of ceiling Duke can shoot below 10(9)*** 5(4)*** Min. height of ceiling Duke can shoot below (RPG) 11 6 Max. height of floor Duke can jump up to 20 0 Min. height of wall to place tripbomb on 10 4 Min. height of floor Duke can take cover behind 12 8 Max. height Duke (w/100 health) can fall and survive 357 362
* Duke can also enter sectors with a height of 10, but he will automatically duck.
** Duke can fit into a sector of 6, but his head will stick through the ceiling.
*** Second number is when only some of the shots will clear.
The minimum hallway width Duke can fit through is 11 squares on the smallest
grid size in Build, or 21 squares on grid size 7 in Mapster.