Listed here are some things about Build and the game itself of which many people may not be aware. This game may be over a decade old, but I'm still discovering incredible new things every so often.
- An ActivatorLocked will silence any ambient MusicAndSFX sprites within the sector until it is unlocked.
- Lizard Troopers can fake death. After a few seconds, a faking trooper will come back to life. Apparently they can even fake the fatal head wounds associated with death (since they use the regular death sprite).
- You can hold the
Spacebar
to drink from water sources (rather than continuously pressing it). The only exception is the drinking fountain. - NEWBEASTJUMP (#4690) and NEWBEASTSTAYPUT (#4611) are affected in-game by their Build sprite size.
- Protozoid slimers can devour enemies.
- Holodukes don't cast shadows or glow in nightvision.
- You can use the
Spacebar
on the pool balls (For the longest time I used guns to play pool). - Teleporters can be locked/unlocked with an ActivatorLocked (but oddly enough won't work with an Activator).
- Players on steroids will be invulnerable to shrinkers, and shrunken players can use steroids to grow back to full size immediately.
- You can pan the texture of a parallaxed ceiling just like a regular ceiling (using
Keypad 2/4/6/8
). - Lizard Troopers defecate randomly.
- Teleporters work on everything including Sector Effectors, Activators, MusicandSFX sprites, security cameras, etc.
- Shrunken players are not subject to fall damage.
- If you use a transparent texture (pink) on a solid wall, the pink will become black in-game.
- Try placing a FORCESPHERE (#2590) mid-air in a large room, then see what it does in-game.
- Security camera perspectives are slightly zoomed out when viewed by a shrunken player.
- Change the Overtile value of a wall to 663 (
W_FORCEFIELD
), and the wall texture will pan diagonally and cause damage to any player who gets too close. I don't know how to assign this in Build, and I don't even know if it's possible. I use Mapster32.