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Palettes

Palettes

Changing a palette affects the three different layers of a texture. These three layers are: background, foreground, and minor foreground.


PALETTE         DESCRIPTION

  0             Default. Access panel/card = blue.
  1             All layers become blue. Designates certain sprites as multiplayer-only.
  2             All layers become red.
  3             Null. Cancels the death effect of parallaxed space textures. Troopers will appear as default blue colour.
  4             All layers become solid black.
  5             All red colours become brown.
  6             All layers become night vision green.
  7             All layers become yellowish bronze.
  8             All layers become light green.
  9             Null. Cancels the death effect of parallaxed space textures. Troopers will appear as default blue colour.
 10             Foreground becomes red.
 11             Foreground becomes light green.
 12             Foreground becomes light gray.
 13             Foreground becomes dark gray.
 14             Foreground becomes dark green.
 15             Foreground becomes light brown.
 16             Foreground becomes dark blue.
 17             Foreground becomes green, minor foreground and background become blue.
 18             Foreground becomes light gray (same as 12).
 19             Foreground becomes gray, minor foreground and background become red.
 20             Foreground becomes gray, minor foreground and background become blue.
 21             Foreground becomes red. Assault trooper becomes captain. 
                Bosses become mini-bosses. Access panel/card = red.
 22             Foreground becomes light green (same as 11).
 23             Foreground becomes yellow. Access panel/card = yellow.
 24             Apparently swaps bits of gray and red. Some objects look bloody, others change drastically.
 25             Minor Foreground becomes red.
 26+            Invalid. Rainbowish, appears solid black from a distance. Not for use.



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