You can use any type of door with this effect. The Touchplate Door opens when you step on a certain sector known as a "Touchplate".
Touchplate Doors with Activators
This type of door has its own special properties: (a)The door cannot be opened manually. (b) You can control the amount of times it will work.
Construct any type of door so it functions in the game. Now place an A[Mode,Channel]
in your door sector. Values for Mode include: 0 (default), 1 (open only*), 2 (close only*). Place a T[NumberOfActivations,Channel]
in your Touchplate sector. NumberOfActivations is the number of times
the Touchplate will activate the door (0 being infinite). If you choose
to use NumberOfActivations, make sure the last activation won't leave
the door closed, or the player will be trapped!
*These values only work with Ceiling and Floor Doors ([0,20]
and [0,21])
Touchplate Doors with Masterswitches
This type of door has its own special properties: (a) It will only activate once, then you must open it manually. (b) It has a time delay ability.
Construct any type of door so it functions in the game. Now place a D[Delay,Channel]
in your door sector. The Delay is the amount of time before the door activates (32 = 1 second). Place a T[0,Channel]
in your Touchplate sector.