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Advanced Effects - Sprites - A1 : Security Cameras

Security Cameras

Security cameras can be viewed through using monitors. They are simple to make, but fine-tuning them can be tricky.


Place a VIEWSCREEN (#499/#502) somewhere in the map. Tag it [Channel,0]. Place as many CAMERA1 (#621) sprites as you want, and tag each one [Rotation,Channel]. The angle of the camera will be its default and central angle. For Rotation (which is entirely optional), a value of 256 will make the camera rotate 45 degrees both left and right. The shade of the camera determines its vertical angle (set the shade with Apostrophe (') + S). A negative (bright) shade will make the camera look down. A positive (dark) shade will make the camera look up. Larger values cause a steeper tilt.

Note: I'm not entirely certain of this, but I would guess that the camera display order is determined by the camera's sprite numbers. Since sprite numbers may change each time the map is loaded, the camera order may change as well.




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