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Advanced Effects - Teleporters - A3 : One-Way Teleporter

One-Way Teleporter

The One-Way Teleporter warps the player to an exit where they cannot return.


Create a teleporter sector, and a destination sector. They do not have to be the same size or shape. The destination sector should be small to avoid telefragging incidences. Place an S[Channel,7] in the teleporting sector. The palette value of the S determines the teleporter's behaviour. If the palette value is anything other than 0, the teleporter will not flash or play sound effects when it is used. Place an S[Channel,23] in the destination sector, and move it to the exact location (and optionally the height) at which you want the player to exit. The angle of the S determines the angle which the player will be facing upon exiting the teleporter.




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