Sprite applications
· Using sprites to create shadows · example · Using sprites to split walls · Using sprites for text on walls · Creating two locations of activation and only one occurrence · Sprite App: Using lotag 31 or 32 ie. for a door under water Sprite applications: lotag 32 sector effector
This first example is to illustrate the one of several possible uses of a lotag 32 effector. Someone asked me if it were possible to make an under water door, and of course it's possible. This effect is by no means a difficult effect but it's one such effect that puts to use the sector effector, lotag 32.
Here is the 2D schematic for the set up of this effect Green sprites = switch sprites, blue sprite = activator, purple sprite = lotag 32 effector. ![]()
Sprite applications: lotag 31 sector effector
If you wanted to make a lotag 21 door under water, you would Build this effect just like the one above, except, you would give the sprite for the door action a lotag of 31, and since the door used in this example is 16 clicks (units) in height, you would only have to raise the sector effector 16 clicks up. When you are done, you will be able to just see the bottom of the effector sticking out a little bit below the top of the door sector. You would leave the position of the sprite's tail as in the lotag 32 example, everything would be the same except for the above two differences mentioned. Sprite applications: using lotag 31 & 32 sector effectors together for a split door under water
While we're at it, we may as well talk about making a split (horizontal split) door under water. Following the same directions, for the most part, of the lotag 32 example at the top of this page, you would only have to add another sector effector. You may want to forget all about the lotag 10 ( auto close ) effector because it messes up the effect with its side effect (stopping mid way before continuing opening or closing). Anyway, with the activator left on the floor (the activator sprite for any of the examples mentioned on this page about under water doors stays on the floor), you have two sector effectors: one with a lotag 31 and one with a lotag 32. Both of these sprites would have their tails positioned South and hitags of zero. Once these sprites are in place, sitting on the floor, and since this door in this example is also 16 units in height, raise both these sector effectors 8 clicks from the floor (mid point of this door). You now have a split door under water. The best results are attained by using either a keycard switch sprite or regular wall mounted switch sprites. (note: if using a keycard switch sprite, put one on both sides of the door if you also want this map for Duke Match game play).
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