Sprite applications
· Using sprites to create shadows · example · Using sprites to split walls · Using sprites for text on walls · Creating two locations of activation but only one occurrence · Sprite App: Using lotag 31 or 32 ie. for a door under water sprite applications: two locations of activation but one occurrence
This first example is by no means an effect that startles the player but it's a simple example of thinking of an effect and making it a reality. What I wanted to do was hide an atom in the wall behind a magazine stand. So what? Well, I wanted to have the magazine stand go down into the floor to reveal the hidden atom but I also wanted the effect to occur only once, from two possible locations and have the hole in the wall covered once the atom was taken. This effect might have been easier to do had the wall covering just been a door but I wanted the magazine stand to work with a sector effector, lotag, 31.
Here is the 2D schematic for the set up of this effect:
![]() Notice the orientation of the sprite's tails. They had to be facing the direction that they are for this effect to work with the two master switch sprites and two different touch plates. (Second touch plate not shown with hitag, 1 and lotag, 8055). The effect also wouldn't work unless the master switch sprites were given a hitag. When you try to create your own effects, experiment with the orientation of the sprites and even which ones you place, first. Try to get the effect to work under normal conditions before doing the rest. For example, I first got the effect to work with one activating touch plate, one master switch, and a sector effector (normal). Then I tried different things to get the over all effect to work the way I wanted it by experimenting.
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