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Advanced FX - Vertically Moving Sectors - B3 : Ceiling Falls when Triggered by Explosion

Ceiling Falls when Triggered by Explosion

This causes a ceiling to fall when an explosion is detected within the sector. This effect was not used in the game. The intended usage for this effect was to seal a window after the glass has been destroyed by an explosion.



Create the sector with the ceiling which will fall. Place an S[Channel,19] (Speed[0,Speed]) within the sector. The Channel can be used to activate other S[Channel,19] at the same time. It is also logical to place an explosive of some sort in your level.

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Notes:

  • The message "unlocked" will be displayed when the ceiling begins to drop.
  • The game does not check if a shot or object passes through the sector.
  • The ceiling will only begin to drop when an explosion occurs somewhere within the sector.



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