This causes a ceiling to fall when an explosion is detected within the sector. This effect was not used in the game. The intended usage for this effect was to seal a window after the glass has been destroyed by an explosion.
Create the sector with the ceiling which will fall. Place an S[Channel,19]
(Speed[0,Speed]
) within the sector. The Channel
can be used to activate other S[Channel,19]
at the same time. It is also logical to place an explosive of some sort in your level.
Notes:
- The message "unlocked" will be displayed when the ceiling begins to drop.
- The game does not check if a shot or object passes through the sector.
- The ceiling will only begin to drop when an explosion occurs somewhere within the sector.