To play, unzip to your Duke folder and execute the Underwld.bat file.

	Under World v2.0

	by Kirk Fyfe (DM name O'mighty1)

			~

*Starting a Duke, Blood or Shadow Warrior TC?*

Email me (kirkfyfe@xtra.co.nz) and I might be able to help with levels or
new ideas, I know all the tricks with the duke (build) engine and like
making levels...

			~

*New things that make you run around in circles*

The freeze thrower has been replaced with a cool
FLAME THROWER weapon! If you want to use this in your own levels just
download a copy from a duke download page.

The pig cop has been replaced with a 750 hitpoint
robot dude that fires 5 laser blasts at once!

The octo brain has been replaced with the dark octo
brain, this new bred of octo have about half the
life of the normal octo brain but a heavy power bolt
that takes 50 hitpoints off it's prey! Also new art
has been added for both the dark octo and it's power
bolt!

The organic has been activated! read below details.

TONS of new art used in the levels! check it out...

4 new types of civilians!

Night vision goggles have 50% more power!

The 2nd and 3rd boss when paletted 21 have 3000-4000
hitpoints instead of 1!

New music for each level!

A new sound for the flame thrower and two new sounds
for the robot guy!

			~

*Duke Nukem 3D .Map Authoring Template v1.0*

Title			:Under World
Please note...		:These levels are NOT complete I just finished
			:them off early to start working on a TC.
			:I can make much nicer levels than these I just
			:thought duke was getting a bit old so I hurryed
			:them along a little and made them smaller,
			:sorry guys.  Oh yeah, I suck at spelling so
			:don't email me on my spelling...
File name		:Underwld.Map, Nasa.map, Cycler.map
			:and Stalker.map (not in order)
Aurthor			:Kirk
Email address		:kirkfyfe@xtra.co.nz
Descriptions		:You start at the enterence to an old city
			:bar then travel to a space station, half flooded
			:with water, next your off to a strange rocky
			:landscape with a cool castle and LOTS of
			:explosions then you face the final challenge...
			:Nasa station...
Credits			:Me, 3d realms, violence, other builders,
			:AHB (for !SE.map,!ST.map and Zoo.map),
			:the person that made the dn3d buildhlp readme,
			:Scott Nevins (thank him for the cool flame
			:thrower -I did the art bit though), etc.

			~

*Play information*

Episode and level		:E1L1, E1L2, E1L3, E1L4
Single player			:Yes!
Cooperative Player level	:Yes! 1-8 player
Duke Match level		:Yes! 1-8 player
Difficulty settings		:Yes!
New art				:Yes!
New music			:Yes!
New sound			:Yes! (just a little)
Lots of explosions		:Yes!

Known bugs			:The flame thrower sound isn't working
				:properly, if you have the answer email
				:me on the above address. If you find
				:any other bugs let me know.


			~

*Construction*

Bases			:New levels from scratch
Where to get these
map files		:You should know that
Editor(s) used		:Build, edit art and note pad.

			~

*The Organic!*

The Organic, a monster 3d Realms left unfinished in the final released
of DN3D v1.3d has been completed and ready to kill! Place the organic
(tile 2420) any where you like on your map, land, water, air, what ever.
Note that when you play the organic will be sunken into the floor
(C command in build) to get a better idea of where the organic is you
might want to use the c command.  The organic will float to the roof of
the secter that you place it in then, if you get too close CCHHOOMMPP!
the organic feasts unpon you flesh until your lifeless body drops to the
floor, beware, although they're not very tough, when you kill one 16
slimers burst out of the monsters stumic!  Organics don't shoot any thing
so keep the roof low and they will bite your face off. You will need to
change your user and game cons to activate the organic (you don't need to
do this unless you want to use it in your own levels), just use a text
editor to copy these lines from here or from UwGAME.con and UwUSER.con,
for the game con copy this and put it at the end of the game.con con
file:

state organa
    ifp pfacing ifpdistl 1280 { pkick }
    else ifcount 128
    { sound DUKE_KILLED4 }
ends

action ORGATTACK 1 9 1 1 8
move ORGVEL 72 -32

actor ORGANTIC ORGANICTOUGH
	ifcount 48
		resetcount
   else ifcount 32
		sizeto 32 32
   else ifcount 16
		sizeto 48 18

	ifaction 0
		{
		ifpdistl 2048
			{
			action ORGATTACK
			sound TURR_ATTACK
			addphealth -10
			palfrom 32 16
			}
            else
		ifpdistl 1024
			{
			action ORGATTACK
			sound TURR_ATTACK
			addphealth -20
			palfrom 32 16
			}
           	else
                 	ifpdistl 512
                       	{
				action ORGATTACK
		      	sound TURR_ATTACK
	      		addphealth -40
      			palfrom 32 16
			      }
		else
			action 0
		}

	ifaction ORGATTACK
		{
		ifactioncount 9
			action 0
		}

	ifhitweapon
		{
		ifdead
			addkills 1 spawn BLOODPOOL spawn CRYSTALAMMO sound SLIM_HATCH sound TURR_DYING guts JIBS5 10 shoot SPIT shoot SPIT spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME killit
		else
			sound TURR_PAIN shoot SPIT guts JIBS5 3
		break
		}

	ifrnd 4
		{
		ifcansee
			{
			soundonce TURR_ROAM
			move ORGVEL seekplayer
			}
		}
    {

      state organa

      }

enda

state rf
  ifrnd 128
    cstat 4
  else
    cstat 0
ends

And in your user.con con file add this line at the end:

define ORGANICTOUGH 75

Next replace these lines:

definesound TURR_ROAM     turrrm.voc             0   0   3   0   0
definesound TURR_RECOG    turrrg.voc             0   0   3   0   0
definesound TURR_ATTACK   turrat.voc             0   0   3   0   0
definesound TURR_PAIN     turrpn.voc             0   0   3   0   0
definesound TURR_DYING    turrdy.voc             0   0   3   0   0

with these lines:

definesound TURR_ROAM     sliroa02.voc             0   0   3   0   0
definesound TURR_RECOG    slirec06.voc             0   0   3   0   0
definesound TURR_ATTACK   octaat1.voc              0   0   3   0   0
definesound TURR_ATTACK2  octaat1.voc              0   0   3   0   0
definesound TURR_PAIN     octapn.voc            -400   0   3   0   0
definesound TURR_DYING    slidie03.voc             0   0   3   0   0

That's it, hope you enjoy it!

			~

*Copy rights and Permissions*

DN3D map builders may NOT use these levels as bases to create
additional levels, But it *IS* alright (and encouraged) to send me money.

You may post this file freely provided this text file
(unmodified) is included.

CHEERS