Title                   : Dukes Nightmare Attrition
Date Completed          : 29/4/10 (A year to the date since Dukes Nightmare V1)
Filename                : DukesNightmareAttrition.map
Author                  : The Commander
Email Address           : codynz3000[at]hotmail.com
Misc. Author Info       : I am Cody, im an asshole but im an ok guy if you can get
                          past that.
Other Levels            : Duke Nukem Red Alert
                          DUKE THEFT AUTO  
                          http://www.moddb.com/games/duke-theft-auto

Description             : A remake of E1L1, E1L2 and E3L9 combined all into one map
                          with a TON of monsters.
		
Additional Credits      : Franpa, Maarten, Merlijn, Sang (Battlefield inspiration)
                          and William (but he sucks :P)
================================================================

* Play Information *

Single Player           : Yes, With Duke Nukem Attrition
Cooperative 2-8 Player	: Yes, thats what this map was orginaly made for.
DukeMatch 2-8 Player    : NO
Difficulty Settings     : Sorta, but made for Damn Im Good in COOP.
Atomic Edition Required : Yes
Eduke32 Required        : Yes
HRP Required            : NO!!! Unless you want your PC to chrash.
Duke Plus Required      : NO
DN: Attrition Required  : YES
New Sound               : NO
New Music               : NO
New Art                 : NO
Modified CONs           : NO
Demos Replaced          : WTF, Who uses that shit anymore?

* Construction *

Base                    : New level from scratch, no I lie... E1L1, E1L2, E3L9
combined.
Build Time              : 2 Months off and on.
Editor(s) used          : Mapster32, what else would I use?
Known Bugs              : Hall of mirrors in a spot if using the software render.
			  Sprinting through all the monsters when the building blows is going to cause one
                          hell of a frame rate issue, caution is advised.

May Not Run With...     : DUKE PLUS, Unless it's on the default options, Duke Plus
                          spawns to much stuff and causes Eduke32 to crash with the "to many sprites" error 
                          and also hog's your CPU because of all the CON code being executed.
                          DO NOT USE THE HRP!!! Polymost is fine though and
                          recommended, but no AUTOLOAD folder you fuckers.

Important Notes         : This map was made for CO-OP and NOT single player. So I
                          will ignore any comments about that it's crap and to hard.
                          
                          The vent on the roof opens up to reveal a transport after
                          you blow up the building using the blue key card. (E1L2)

                          GIBBING (ROCKET or EXPLODING) a large group of enemys may cause the 
                          "TO MANY SPRITES SPAWNED" error due to the enhanced gib code that DN Attrition uses.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels. Yeah right...
Sanek, where are you?

You MAY distribute this MAP file in any format as long as you keep the music and this
text document with it. But seem's
that is kinda impossible on YANG.


The Commander  

Duke Theft Auto
http://www.moddb.com/games/duke-theft-auto
