Short description of what Duke Army is (and will be):
http://dukearmy.lima-city.de/

First of all I should start with the history of the TC.
I startet making it in 1999 (yeh that was the very first beginning) after I advanced my skills with build.exe to the possible limits of the engine and I felt ready to do something bigger than just releasing single maps which all had the same annoying standard textures. So I started making a new funny multiplayer map (with new textures) and changed some things in the con files (at this time there was only a wack screen effect when you get hit and foot steps).

That map was played 100 of hours by a friend of mine and me over lan, and somehow we really got addicted to it. So I decided to expand the "TC", coded a "hill defend" mode and made the first hill defend map. The new gore and particle effects and the simpleness (maybe "stupidness") of hill defend mode was also quite addicting so I went further.

Before releasing the TC in 2001 I coded capture the flag and helping AI Players. I spent about 1 week of mapping for the D-Day map as a contribute for my beloved film "Saving Private Ryan" (the first scene). The TC was downloaded about 1500 times, many people played the D-Day map (but never multiplayer mode), I think you all missed 70% of the TC. But nevertheless response to it was like "funniest TC since long", "helping AI Players are so stupid, as stupid as I when Im running berserker". I was quite proud of it, so today I feel quite ashamed that I let it rest for 6 years now.
I stopped advancing the TC and quitted duke3d community because community was dying and the con-coding possibilities at that time were too limited and I was bored :(

In the meantime I made some maps for Half-Life and did some 3ds-max modeling, finished school, going to university and learned some C++ and stuff.

So, what is Duke Army now about?

The main aspect is about gore and stupid enraging. (I just remember now the feeling I had when I played the first versions of the mod in 1999). I will include many splatter effects, so it will not be realism based or something. Though the weapons and the effects will be realism based, but... No soldier could carry 20 different weapons, has 400 litres of blood in his veins etc...

You will be able to shoot of arms and legs, splitting other players in two parts and the torso crawling on the floor calling for medical attention :>

When you get hit there will be "omg he really hits me now, that hurts so much" - effects and on the other side "yehahahaha, bleed you son of a b..." when you shooting somebody. Thats what I mean when talking about: Not realistic but realism based. Like in a real bad splatter movie (like Kill Bill, though it was a nice film).

I would feel successfully when a guy from amnesty international plays the TC and still gets a smile on his face :)
ok I hope you got a clue what about Duke Army is (and version 2.x will be).

      Kenia 

 
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Duke Nukem Army Help File (v1.0)
---------------------------

Trouble Shooting:
If Duke Nukem Army doesnt run on your computer you maybe havent deleted the
demo files. Duke3d.exe wants to run a demo but the map doesnt exist, so please
delete the demo files.
Problems with the textures? Make sure that you are using a clean copy of Duke
Nukem 1.3d (no art- or voc/wav-files in that directory). Enjoy.


First: Thanks for downloading my mod, I hope you will enjoy it!
In this file you will find some instructions how to play Duke Nukem Army
without problems. So please dont give me bug reports without reading this
file.

Assault: Team blue will always attack and team red always defend. The flags
are normal switches, that will open a door if they were all activated. Behind
that door there is a Nuke Button. When team blue (or team red) presses on that
button, the attackers have won (the base explodes).

CTF: Hard work of coding, I hope you like it. Maybe you will find some bugs,
because my code isnt perfect at all. Report them at cadet_schimmel@hotmail.com
(ICQ: 68868527).
It is not tested as well as the assault mode, so when you find bugs I will fix
them and make a patch.

Hill Defend: In every HL map anywhere a flag is placed. If a team conquers it, it
will need to defend it for about 5 minutes, then it has won.

The helping bot doesnt work properly, I know. I hadnt the time to make him perfect.
The next update will contain a patch for the bots, so that you can play a multiplayer
game with bots (pure masacre).

      Kenia 

