// --------------------------------------------------------------------
// This is a test done for Starship Troopers 2. Coding by Mblackwell.
// --------------------------------------------------------------------

This test was completed over 3 days (including BUILD time), beginning
with what was previously planned to be a Starship Troopers usermap.
It is an example of what can be done with computer AI, even in the
currently limited Eduke environment. It is not particularly refined,
mostly functional for the purposes of this test (but easily expandable
and adaptable). Units ignore the "player", and focus entirely on
other computer AI's. Three different scenario's of the same map are
included, but everything can be changed on the fly with this simple
control setup:


Basics:
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Jump: Fly Up
Duck: Fly Down
Mouse: Look


AI related:
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Turnaround Key: Pause/Resume AI
Use Steroids Key: Cycle Spawning
Fire Button Click: Spawn Unit

FAQ:
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Q: How does "spawning" work?
A: Simply cycle to the unit you want (either drone or marine) and
   press the Fire button. It must be done in single clicks (the
   key/button cannot be held down).

Q: Why such a large terrain map?
A: SST2 should have extensive landscapes, so this is the best test to
   see if everything responds properly.

Q: What are those white things?
A: Those are pulses that check to see if something is in front of a
   unit before it attacks. This was left visible simply to give a
   better understanding of the whole system.

Q: What system, how does this work?
A: Well it's pretty simple, a unit looks for it's opposing type. If
   it finds a unit that unit becomes it's "target", and it will seek
   that target out. Once it gets within offensive distance, it will
   attack if nothing friendly/inanimate is blocking the way. The
   system should eventually allow an actor to focus on more than one
   opponent at a time.

Q: Can you---
A: No. Hehe, it's just a test!


You should be able to just extract this over an Atomic install.
Have fun everyone, it should keep you occupied for at least a little bit!
:)

-Mblackwell