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Name:2139 
Filename:2139.map and x2139.map (see note below) 
Files you should have gotten in the zip file:x2139.map
                                             2139.txt
                                             dethtoll.mid
                                             tiles014.art
                                                      
Author: Alec Allison
Email: oiler4life@hotmail.com
Webpage:http://www.geocities.com/TimesSquare/Arcade/4031/duke.html-This is my games page.
        http://www.geocities.com/TimesSquare/Dungeon/4086/welcome.html-This is
        my page dedicated to making TC's.

This is a remake of one of my first levels, house3.map,which was crap. I know
you are thinking,"Gee,another house level," and will probably not bother
to play, but please, give it a try, I wanted to make a good house level. I
put alot of blood, sweat, and tears into this level and tried to make it
as best as I could.

Description:As I said, it is a house level. There is lots of ambient sounds
            to throw you and your opponent off. There is also a lot of
            shading so you can hide from your enemies. Many of the walls can
            be blown up too,and there are alot of C-9 traps, so watch out
            what items you grab!
            Also, there is new music and some new art.

*******NOTE*******NOTE********
There are two versions of the map. One is 2139.map, it has a bunch of rain and
rain sounds. It is also, however, very slow on some machines. It slowed a bit
on mine (Pentium 133,16 megs ram) So I made another version (x2139.map)
which has no rain or rain sounds. Both versions have thunder and lighting.


+++++++PLAY INFORMATION++++++++++++++++++++++++
Single player: Yeah, maybe just to look around 
Co-op: Uhhhhhhhhhhhhh,no. 
Dukematch: Yeah that's the idea.
New Art: Yeah,some cool tiles for a house.
New Music: Yeah, some quick music perfect for lotsa action. I think it is from
           Super Metroid.
Build Time: Crap, about 40-50 hours. Build crashed alot. 
Known bugs: 1.When you enter the front door, and look up or down the stairs,
              you will see the sector above and it will be all mangled. It
              doesn't really affect gameplay though. I don't know how to fix
              this. Sector over sectors are weird.
            2.Sometimes when downstairs you may see the floor above for like a
              split second. Doesn't affect gameplay either.
            If you find any more bugs other than these, please email me.
Copyrights and Stuff: I don't really care what you do with this level as
                      long as this txt file stays with it. I don't see why
                      you would want to rip off this level, since it is 
                      a house level. About the art: I didn't make the tiles,
                      I found them one day sitting on my hard drive. You
                      can use em as long as I get credit. (And if you are or
                      you know the person who made them, you can get credit
                      too.)

Oh and just if your curious about the name "2139" for a house level, it
is my house number. :)

