================================================================
Title                   : Neil's Zone
Date Finished           : Feb. 14, 1999
Filename                : aardvark.map
Author                  : Neil Edelman
Email Address           : dreaded.neil@phreaker.net
ICQ UIN                 : 705130
Misc. Author Info       : Check for other maps (probably none) at:
                          http://members.xoom.com/net_atlas/quarters/
Description             : This level has no theme, no purpose, no storyline,
                          it's simply the best looking map I've ever seen. If
                          only I finished it a year ago. . . Anyway, it's
                          really good for multiplayer and works for single
                          play as well, not to mention CO-OP play too.
Additional Credits to   : The Duke3D development team. Good job.
================================================================

* Type of Duke Nukem 3D file*
New level MAP, and new art sets
Required To Have In Dir : Must have two new artwork files (tiles014.art and
                          tiles015.art) that are included in the zip or the
                          textures will NOT work, and funky stuff will
                          occur on your screen.

* Play Information *
Episode and Level #     : On my machine, the level Jumps to E1L1 on
                          completion. Don't ask me how I got it to do that, it
                          just does. . . 
Single Player           : Yes
Cooperative 2-8 Player  : Yes
DukeMatch 2-8 Player    : Yes
Difficulty Settings     : Yes, implemented for all levels
New Sounds              : No
New Music               : No
New Graphics            : Yes
New/changed CONs        : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : No Idea (really, but it was lots)
Editor(s) used          : Build
Known Bugs              : None that will affect gameplay badly, but:
                                * The door into the "cleaning closet"
                                  erratically changed from dark to light
                                  when closed, so now I just left it light;
                                  looks glow-in-the-dark when closed from
                                  the inside.
                                * You must wait for the door to close to
                                  "push" you out of one of the secret areas.
                                * Occasionally, a car / truck runs through
                                  another outside.
May Not Run With...     : Nothing known yet.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, but if you
do, please consider sending me money (j/k). If you do use this as a base for
new levels,
        a. Make sure that what you do to it is cool.
        b. Don't make only minor modifications then call it a different map.
        c. Mention in any text files (like this one) that you used this map.

You MAY distribute this MAP, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this MAP file *

I'm not sure, but if you're reading this, you probably already have it.
Check the zip file that this file is in, it should be there. <g>

Special Note: I didn't make the art. I converted it from the game "TekWar"
which also uses the Build engine (Which is why the van says "Capstone" on
it). The art is property of it's respective creators, I think.