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Title                 : 2121 A.D.

Filename              : 2121AD.MAP
Author                : Bob Masters
E-mail                : bmasters@twcny.rr.com (please don't post it online, to avoid spam)
Web Page              : www.geocities.com/TimesSquare/Chasm/7733/
Completed             : June 2002

Other Levels          : Asylum
                        Starship Troopers TC ("Lost Contact" map)
                        2Bizarre
                        Orion Prime 1 & 2

Description           : Duke has traveled a century into the future, to the year 2121 A.D.
                        He was invited there not only to fight off the latest swarm of 
                        invaders, but also to be a special guest on a Los Angeles TV talk show 
                        about time travelers.

                        I may also create a series of futuristic maps, each one exploring a 
                        different sci-fi future vision.  For starters, this map takes place 
                        in the not-too-distant 22nd century, so it's still fairly 
                        down-to-earth.  The main difference is that cars are obsolete, and
                        have been replaced by jetpacks, air lift tubes, and moving sidewalks 
                        that transport people around the city.  

Special Effects       : This map also has several special effects that I haven't seen in 
                        other maps. They include a fully operational digital clock,
                        hallucinogenic gas, a working popcorn machine, flying people, and 
                        more. There's also an item in the theater that needs to be picked up
                        and carried, which is similar to effects in Asylum and Bobsp1, but 
                        it uses a different method.

*** Run 2121AD.BAT to play this map.  It installs the art and con files, and launches the game.


Additional Credits To : Pascal Rouaud, beta tester

THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
                          
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* Play Information *

Single Player          : Yes
DukeMatch 2-8 Player   : No
Cooperative 2-8 Player : No
Plutonium Pak Required : Yes
New Art                : Yes
New Music/Sound        : No
New .CON Files         : Yes

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* Construction *

Base                   : New level from scratch
Level Editor(s) Used   : BUILD
Art Editor(s) Used     : Paint Shop Pro/Editart
Construction Time      : 6 months

Known Bugs/Problems    : If your PC is slower than 133 Mhz, the framerate may lag at times.
                         There are no bugs that I know of, but a couple effects may appear 
                         to be bugs:  (1) The city is filled with people, and I didn't 
                         want them to keep getting hurt, so I just made them invincible.
                         (2) Since the con file doesn't have any global variables, I used
                         the player's scuba, holoduke, and boots to send signals to various 
                         sprites.  So you may notice those items in your inventory (at 0%),
                         even though you never picked them up.
                         
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*Important Information*

Installation           : Run 2121AD.BAT to install the art and con files, and launch the game.

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