====================================================================== Title : Danuta Imperial Security Base - beta release (from Dark Forces shareware and registered) Filename : SECBASE.MAP Author : Sam Pettus E-mail : spettus@cswnet.com Web Page : N/A Misc. Author Info : Former computer systems specialist and freelance hacker in my younger, badder days Other Levels : None (There have been others, but this is the first one I felt good enough to release) Description : The Rebel Alliance has a simple mission for someone -- steal the Death Star plans from a heavily guarded Imperial security base. Your job is to steal 'em. Sounds simple, huh? Additional Credits To : My niece and nephew, Brittany and Dillon, for bugging the 'ell out of me during develompent (Can I playtest it now, Uncle Sam? Huh?! Huh??!! Is it ready for me to play now?!!!) ====================================================================== * Play Information * Episode and Level # : E1L8 Single Player : Yes DukeMatch 2-8 Player : Yes Coop 2-8 Player : Yes Difficulty Settings : Yes Plutonium Pak Req'd : No New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch (based on SECBASE.GOB by the LucasArts Dark Forces Design Team) Converted from SECBASE.MAP -- designed for Alexi Norikov's DFDUKE conversion Level Editor(s) Used : BUILD 1.4 Art Editor(s) Used : JASC's Paint Shop Pro 4 (PCX conversion and touchup) on original DFDUKE version Construction Time : 20-25 hours Known Bugs : 1) Occasional remapping of monsters into other floors of SecBase. This is one of those notorious BUILD flaws resulting from stacked floors, and there's not a damn thing I can do about it. 2) You will find that some of the switches will activate unexpected things, and some features will act in non-DF ways. I had a hell of a time setting up this map in BUILD (a 4-level building with stacked floors, no less), so some things like the elevator slide doors and switches had to go. 3) The second floor switch that exposes the rest of the first floor also closes off the section originally open. This was done to minimize HOMs when the front power door is open. There is a switch inside to reverse the action in case your buddy accidentally traps you inside (hee hee hee...). * Where to get this MAP file * File location : Available exclusively at 3D Portal (www.3dportal.com) ===================================================================== *Important Information* This was originally designed for Alexei Norikov's Dark Forces TC for Duke Nukem 3D. (aka DFDuke or GOB2ART). I have included the DFDuke version for those with the TC. I have NOT tested this for DukeMatch, but I went ahead and put the start points in there (as well as for Coop). I'd like to hear from anybody who DukeMatches this map. I hereby give permission for anyone to hack or otherwise modify this level to their own liking, so long as you retain my name in both the MAP and your TXT file as the original author. That's not asking a whole lot, now, is it? Important Notes : Star Wars and Dark Forces are registered trademarks of Lucasfilm LTD. This level is intended as an homage to the original Dark Forces game, and is not to be sold or distribution for profit by any means. ======================================================================