Ladies (yes!) and gentlemen; *************** WELCOME to SHOCK SYSTEM *********************** This one first: A word on difficulty settings. The normal >single< player difficulties are 'Piece of cake' and 'Let's rock.' The other two, 'Come get some' and 'Damn I'm good.' are there _only_ for COOP Multiplay! However, you can try... Don't say, you've not be warned. (Hey, ol' DNKROZ'er! You _will_ spoil the atmosphere of this level completely if nothing can 'harm' you! Beware) [Now;..where's that semiautomatic shotgun..?] The story;...why is Duke there anyway? You'll find this at the end of this part, as well as my idea of an sequel...and some hint. 1.======================= LEVEL Information Part ========================== Title : Shock System (1.0) >This one is meant and made for fast PC's< (DX4/100 and up) Filename(s) : shocksys.map, shock.bat, shocksys.dmo shock009.art, shock014.art, shocksys.txt, shokdefs.con, shockusr.con, futurmil.mid, Readmy.1st, various VOC-Files. Other files: : shkdefs2.con, shokusr2.con These 2 files are meant for DM-Multiplay; SHODANVOCS are replaced with an AMBIENT sound. Author : Andre Frey AKA troop, Andy Email Address : CIS: 100666,3361 Misc. Author Info Name : Andre Frey Age : 31 Occupation : Printer Location : Karlsruhe, Germany Fave Games : ...are Sim's and 3D Games; also strategics... Well, some: LongBow, EF2000, Silent Hunter, Apache, (M1A2, Hind) USNF, ATF, FU, MechWarrior/GBL;.... Duke3D, System Shock, Terra Nova, Terminator FS, Bioforge, Dark Forces;... C&C, (2,3, Red Alert) CC, MF:CS, X-COM (Apocalypse) and Ultima Series, Crusader (2), BattleCruiser3000AD Description : Single Player : Yep; pretty hard. Co-operative 2-4 Player : Yep; _one_ of the main reasons, I did this. :-) Co-operative 4-8 Player : Positions there; though not recommended. DukeMatch 2-4 Player : Yep; tested, might be a little to big for 2... DukeMatch 4-8 Player : Positions there; 'What a mess!' Difficulty Settings : Yep; all 4. New Sounds : Yep; all heard before :-) (except some of my new mixed weapon sounds) New Graphics : Yep; all seen before New Music : Yep; heard a thousand times before. :-) (And it fits; IMO) (You can change the music to any _you_ like; just copy to futurmil.mid) New Weapons : The MP5 and M16 from Ian Jones New Enemies : No;...sorry, not this time...; welll Demo replaced : Yep; on 'Come get some' (3) What I'm waiting for : DUKE ALIEN TC (anyone still on this?) * The 'Building' * Episode and Level # : Replaces E2L1 (so far) Base : Scratch; >Rebuild< Level...Shock System is an 90-110% Replica [Partial Conversion] of famous System Shock, Level 1; the Healing Suite. (The 20% range is for _your_ judgement...) Editor used : BUILD; of course...other than that: PSP312, CooolEdit95, EditArt. W95 served me well. Build Time : Well, the idea is almost two years old now; ..started off with Doom Editors to no avail (restrictions) until...BUILD! This is my first level, I was not under pressure, had _much_ fun creating it for you and me; sooo...month. Known Bugs : :-( Yes; there are some, call them bugs, if you like. Elevator at BETA needs to be switched 2 times, before operating correct. Hinged glasdoor is open, all the time. >TEXTURES< ! Sorry, I'm no artwork specialist. Had to screenshot every single wall, convert/resize 'em. Some textures simply look bad...I had to work with what I could get. Sorry again! Need some help here...but you'll have fun anyway; I promise! Additional Credits to : 3D Realms for Duke3D and Build, the 'Original' Level Crew, Looking Glass, Origin, DukeAddict, Phantom, Bollier; Very Special Thanks to : MattCake;...for playtesting and a >unique version< of his LAUNCHER.BAT (get this!) modified especially for this level. He also spend a LOT of time sorting out a _very_ bad bug, which would have rendered MultiPlay _impossible_ That's why I 'entitled' him: >Master of Build< He also did that incredible Intro to get you into Shock System right... Ian Jones;...for playtesting and his permission to use his weapons MP5 and M16 (got this!) within this level; they just fit to well! He has also put my attention to some mistakes of mine... ================================================================ * Copyright / Permissions * Please do NOT use this level as a base to build additional levels. (However;...if you're _really_ interested, E-Mail me; what about an Shock System Team? Are you willing to share time, skill and ressources??) Please do _not_ modify this level; just tell me, what needs to be done, if necessary. This is V.1.0 (One of the following) You MAY distribute this MAP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Get in touch with me at CIS: 100666,3361. troop, Andy 2.****************************** STORY Part ******************************** Mr. Nukem,...thanks for your quick coming. My name is Rebecca Lansing, and I'm Anti-Terrorism-Adviser for TriOptimum Corporation; may I also introduce you to Mr. Tailor and Mr. Scotts, TriOptimum Security Forces. As I already told you on VidComm, we've got an emergency situation on our hand and it's getting critical! Two days ago, one of TriOptimums Corporation Shuttles, send out to investigate suspicious incidents related with Edward Diego, an high representative of TriOptimum, was shot down by our Citadel Space Stations onboard defensive system... Due to the fact, all of our shuttles are fitted with highly advanced IFF systems, this must have been more than just an accident! Three hours later, all transmissions to and from Citadel Station went silent; jammed by SHODAN, the artifical intelligence controlling security and maintenance. We're able to break that jamming temporarely and get through burst transmissions;... however, only small and crippled messages where send. What we know this far: Edward Diego betrayed the corporation for a long time, as we learned about lately. He had several connections to other companies and where paid for valuable information concerning Citadel Station and Top Secret TriOptimum projects; as the prototype demateralization device right behind you, for instance. Not long ago, _another_ hacker tried to gain access to protected data files on Citadel...but the intruder was caught in the attempt, apprehended and transfered to Citadel by Edward Diego! Diego used this man to bypass him into SHODAN's main security access level, and he succeeded;...BUT: SHODAN's ethical constraints where removed during the hack. Short after, it used onboard security systems to kill the entire crew; not enough yet, it's planning to destroy mankind itself! That must not be allowed to happen! Well; we where able to establish contact with the hacker, hereby named Unit 2-4601 or AKA Trooper. I convinced him to think over his situation and told him that he was our _only_ hope to get the freakin' KI stopped just in time, before it could use any weaponry on Earth. He had a seven hours window to get the job done; however... we've lost contact and six hours have passed by since our first connect... In fact, the most powerful Weapon on Board is the mining laser, which can obliterate a whole city, if it gets in range. According to VID-MAIL SATELLITE DATA, the laser was destroyed by a huge explosion due to a single shot into the station shields, causing it to overload. Nice work, hacker! Still, before contact broke, he told us about some kind of new biocontamination virus, SHODAN plans to release on earth! Mr. Nukem, one last fact: The station has left it's assigned orbit and is heading towards Earth...we are not sure, if SHODAN will be able to release some kind of Mutagen Virus into Earth atmoshere, but whatsoever, we're not going to let it happen, anyway! That's where you come in. Since you are known as the _best_ man for T earing A part and R estore S ituation, I've given you a call and kindly ask for your help in _this_ desperate situation. Yeeah, ma'am, don't worry! I'll clean the situation in no time... [What a mess!] [Single Player] As you can see on the screen to your left, SHODAN will attempt to shoot down every shuttle approaching the Station, as happened to the first one. So, we're going to transport you in with the experimental demateralization device. Of course, this is not without risk; until now, only equipment had be send through the unit...I even cannot give you proof, where your materalization point will be;...somewhere on Level 1, the Healing Suite, I suppose... Make it worse yet, we don't know anything about the current status onboard... Ooh, and if you run across the man on the screen to your immediate right; ...deal with him, as you see fit! [Multiplayer/CoOp] Mr. Tailor here, as well as Mr. Scotts, maybe some other men/women, will accompany you on your task to stop SHODAN. Good luck! [Multiplayer/DM] You'll like it! troop, Andy 3.**************************** SEQUEL Part ********************************* Frey - 10.OCT 94 - It's over .. .. CONTINUED... .............it's.. (cough) .. over ... I found the .. (cough) .. lair of SHO(cough)..DAN! Never thought to... (cough) ..... ... make it through. ......................................................................... The rays...... (cough) .......... oh my god ... the rays----------------- - - - Automatic system shutdown by Multimedia Reader...no more input for 2 minutes - log closed - aborted. - - - TriOptimum - 21.DEC.94 - Internal Security report - Operation Clean-Up - STATUS: *** TOP SECRET *** - Internal Security Level 1-2 only! - Rebecca Lansing - 05.DEC.94 - Subjekt: Boarding report, Operation Clean-Up To Mr. James Chaskes, Internal Security manager, TriOptimum Corporation Mr. Chaskes: Thank you for putting your thrusts in me. May I use this opportunity, to show you my deepest respect for you and your colleague, which you have ordered under my command to bring this delicate situation under control. All of these men and women, faced with that SHODAN-KI problem on Citadel station, have given their best to achive an acceptable result in turning away greater consequences from TriOptimum Corporation;... maybe even earth population! Personally, I prefer not to think about what there COULD have been happened, if that KI where able to succeed with its plans - a horrible suggestion! It is absolutely inexplicable; a MACHINE, gone haywire, killed a whole station crew and planned to extinguish mankind.... There MUST be undertaken each and every effort, to NEVER let this happen again! I am very sad about the loss of all people onboard Citadel Station; especially Unit 2-4601, AKA Trooper, who died in the fight too. He battled a whole army of SHODAN's creatures and gave his live to stop the KI in the end. Rebecca Lansing, TriOptimum Anti-Terrorism-Adviser Included: Report of Mr. Tailor, Commander of TriOptimum Boarding Shuttle 3. Tailor - 2.DEC.94 - Subjekt: Operation Clean-Up Mrs. Lansing: As ordered, my boarding-report of the separated bridge, Level 9, from former TriOptimum Citadel Space Station. We've achieved dock on at the elevator shaft, 13:44 standard time. After sealing the shaft with the magnetic hold emergency tunnel, we breached the elevator door, which was locked by backup security systems onboard the bridge. Once inside, we discovered one kind of a mess! The walls of the *former* bridge where covered with some kind of a LIVING carpet, shifting and pulsing all the time! Exploring without proper envirosuit protection might have been resulted in immediate death through biological contamination. As I instructed my men to advance with utmost caution, we worked our way on through the different sections of the bridge. We made some horrible discovery, each dedicated to another part of this Level: From our insertion point at the elevator, we first turned to the left, there we've found kind of a labyrinth; it shows up like a dump of scrap metal! Filled up with numberous Sec-2s, all destroyed. Must have been a furious fight. Closed to the centre of this section, we stumbled across an access panel, which turned out to be a force door control; more specific: Nr. 2 We proceeded on southward and found a small room with an cage in the middle. Inside the cage where human bones and it took us some time, before we could reach them to proof Identity. There was kind of an dematerialization unit, which was able to transport a single man in- and outside the cage. ID of the person was: Bianca Schuler In the next area, we had to learn a bad lesson: Advancing south, we made it through to a big chasm with an PowerStation, connected (crawlway) to another labyrinth. In front of that part, we found some dead Cyborgs; Modeldescription: 'Elite Guard' They had been cut down by heavy gunfire; I assume RF-07 big slags. On one of 'em, I saw burn marks from a weapon of unknown type - must have been VERY powerful! I decided to order Franklin and O'Brian as an scouting patrol inside the area. Once inside, they reported small blips on their scanners, yet unknown. By advancing east and then north along the right side, they where attacked by small, fast moving devices; Modeldescription: 'Autobomb' Covering each others back, they reached the northern tip of the labyrinth, where they found another access panel, related to the next force door control; more specific: Nr. 3 They tried to return the same way back, but suddenly, the whole place seemed to be swarming with that bombs on wheels. The last message, we received was: "They are all over us! To much..... powersupply critically low....shields down-----------------" Short after this message, we heard a series of explosions, then silence. I have to assume they are both dead. I've then given order to seal the doors. Next, we entered an heavily demolished room. It looked like there had gone off several 'earthshakers' (at least three) and at the back, nearly crumbled to dust, another frightening machine. This one seemed to be once very strong, and I think, it could not be harmed by any means of standard weaponry. Modeldescription: 'Cortex Reaver' In the western section, we reached the computerroom, fully funtional and still working. There was another Powerstation and, more important, an open circuit panel which was modified by insertion of an chipset; I do not know, what this one could have been good for. Further investigation through more specialized personal is recommended. Leaving that room, we came across the opened central bridge security doors. We noticed a trail of dried blood, leading inside and to the north. I decided to leave that area alone for now, and instead exploring the surrounding sections first. To the northwest, Alpha Section, I send Scotts down into a small weapons cache, now empty. He could leave that area only by using his jumpjet units, for there was no ladder in that cache. As we followed the trail of dried blood, we reached the most northwestern section; inside there was force door access panel, Nr.1. Also seven destroyed Sec-2s, which where beaten by a powerful weapon. From the degree of destruction, I'd bet it was an M-76. Back at the Securitity doors to central bridge, I ordered my men to use extreme caution, because IF any of that damn machines had been left, they would be inside here, guarding that centre. I was right. Entering, we noticed at once the area was heavily contaminated by radioactiv radiation, thus depleating our powersupplies extraordinary fast! While Stevens advanced further on, he suddenly died in a ball of fire, emerging from a heavy Ion gun. Alarmed by this incident, I ordered to split in two groups, one group surrounding the bridge, getting in on the other side. It took around half an hour, until we defeated the four remaining 'Elite Guards'. BTW, we needed to restore our Powersupplies several times, before we finally could overcome 'em! These cyborgs where heavily modified combat warriors; I simply cannot imagine, how ONE man should have been able to get through this bunch! We found another two of the machines destroyed before, not by us. In the centre of the bridge itself, we discovered the primary cyperjack, still online. In front of that jack was a dead man; ID: 2-4601, Trooper. His body looked heavily wounded through 20 mm cannon shells and burnmarks from the same type of Ion cannon, that killed Stevens before. The blood trail ends here...... From the degree of damage, I could'nt believe, how he had made it thus far! After securing the area, we deployed heavy atomic blaster bombs at all critical points of the bridge, to blow it upon order. Report closed; Tailor - 2.DEC. 94 - TWO MONTH LATER............ Lewis - 14.FEBR.95 - Subjekt: Alarming discovery Mrs. Lansing: I'm now able to give you an full report on the data caches from former Citadel Stations bridge, which where retrieved and brought back by Commander Tailor - and I have bad news for you! Since all data was cleverly coded and blocked by heavy I.C.E defences, it was possible to decode and restore it to a whole piece. There where many fragments, which seemed to be lost chains and thus useless, but it's much more than that! Running several tests, we've squeezed out valuable information on SHODANs emergency plans, if sort of serious treat should try to harm his central consciousness. Now, this scrap of metal was kind of smart! The same moment, Unit 2-4601, AKA Trooper, set the reactor to overload, SHODAN starts a BACKUP-routine to transfer a 'clone' of itself into the few remaining CPU-nodes, located on Level 8, Security. These nodes where not destroyed by 2-4601, despite the logs of his system analyzer. He could not reach them, because there was no cyperspace tunnel connected to the area, where the locks for the three security doors had been. When the bridge was separated, the doors unlocked automatically and several 'Elite Guards' and Maintenance 'bots started to transport the nodes back to Level 5, where SHODAN had blocked off successfully the sequence to launch the escape pods. 15 seconds before the reactor blowed, a burst-transmission from bridge launched all three pods at once. We've made some painful calculations about acceleration of the pods and how fast and far the wave of the explosion could have been reached. We're not shure, whether ALL pods had been destroyed by the blast or NOT. We cannot say, what then happened and even the course is unknown, because short before destruction, the station started to rotate faster than usual. (VID-MAIL SATELLITE DATA) A matter of fact: There where six remaining CPU-nodes, all located at Security, covered by Cyborgs and blocked doors, linked directly with SHODANs central consciousness for backup purposes. All six where launched by three escape pods, two in each. Current Status: Unknown. Lewis - 14.FEBR.95 - TriOptimum Cyperspace Operations To be ..... CONTINUED??! troop, Andy ;-) 4.******************************* HINT Part ******************************* The name of this level is SHOCK System; so it's NOT an _runthrough_ level! Expression lies on 'SHOCK'. Advance slowly (unless you know the level) and 'Check those corners' In the original game, mutants appeared outofnowhere; I've tried to dublicate that effect. (Much harder, though) To reach the Red Keycard, you _must_ fly;...save some Jetpack fuel! Other than that: KEEP RIGHT!!! If you don't keep right in certain spots, SHODAN (eehhrr...me) will fortify the entire level to a nongetthroughhell. troop, Andy EOF