====================================================================== Title : Tiberius Station Filename : Tiberius.map File(s) included : Tiberius.map, Tiberius.txt, dethtoll.mid Author : Dan Cummins E-mail : 102703.3432@compuserve.com Misc. Author Info : Phoenix(Dukematch alias) from Newport, NC. Big sci-fi fan of Star Trek and Star Wars, so are my friends, so I decided to make a Duke Level along that theme. Description : This is version 2.1 of Tiberius Station. The first had a lot of imperfections and I think I have fixed most of them. Some things I have added since version 1 are(drumroll) -A whole new section of the map - A Moon Base -More and easier-to-find secrets -More weapons -Most of the 3d sprites have been cleaned up and refined -Some remapped textures -Way more fun Additional Credits To : -Jason Anthony, for helping me test it to see if it is Dukematch-worthy. -Dale Monroe, for lending me his copy of Duke, while he is away at college -My parents, for listening to my constant yapping about lotags and sprites, etc. -My cat Smee ;) ====================================================================== * Play Information * Episode and Level # : Why did they put this field in? It's a user map. Single Player : Well, you could but it would be boring, since there are no monsters. DukeMatch 2-8 Player : Yes! What else? Only been tested with 2p and was pretty hectic, so expect some high scores with 4 - 8 Cooperative 2-8 Player : No, where's the fun in that? Difficulty Settings : Yes/Not implemented Plutonium Pak Required : No New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD (is there any other?) Art Editor(s) Used : N/A Construction Time : Sorry, but I have no earthly idea. Known Bugs : Some textures might not be aligned properly, and The sounds of some elevators might get screwed up, but they don't affect gameplay any. If someone could tell me how to make invisible forcefields like in the real game on space windows, please e-mail me. Right now it just blocks you and your shots One more thing, the space texture of which you had a really cool view messed up severly for unknown reasons, so incidently when you look out a window you will see black. Im sorry but i tried fixing it, however it was a small price to pay for all the other advances. * Where to get this MAP file * File location : Elitegames.com ===================================================================== *Important Information* Important Notes : Before you play this map in a Dukematch, I suggest that you(and all others who will be playing) each run it as a single player map and type "dnfullmap" then view the automap. This will show you everything about the level and then you will all know where all the stuff is. I spent a lot of time on this map and I would hate for people not to experience the whole thing. ======================================================================