====================================================================== Title : Tiberius Station Filename : Tiberius.map File(s) included : Tiberius.map, Tiberius.txt, dethtoll.mid Author : Dan Cummins E-mail : 102703.3432@compuserve.com Misc. Author Info : Eight-grader from Newport, NC. Big fan of Star Trek and Star Wars, so are my friends, so I decided to make a Duke Level along that theme. Other Levels : This is version 2.0 of Tiberius Station. The first had a lot of imperfections and I think I have fixed most of them. Empire.zip -- a mockup of an Imperial Star Destoyer from StarWars, but it is pretty cheap, and not really playable, but if you like StarWars, you will think it is cool. Description : Station Tiberius and Outpost Polaris were abandoned for unknown reasons so it is up to you only to blast your friends, and not to question your orders. Level includes: Spock's Bar Hotel RITZ Central Command a shuttle bay a docked ship Sick Bay Reactor Core Transporter Room Moon Base Moon surface Additional Credits To : -Jason Anthony, for helping me test it to see if it is Dukematch-worthy. -Dale Monroe, for lending me his copy of Duke, while he is away at college -My parents, for listening to my constant yapping about lotags and sprites, etc. -My cat Smee ====================================================================== * Play Information * Episode and Level # : Why did they put this field in? It's a user map. Single Player : Well, you could but it would be boring, since there are no monsters. DukeMatch 2-8 Player : Yes! What else? Cooperative 2-8 Player : No, where's the fun in that? Difficulty Settings : Yes/Not implemented Plutonium Pak Required : No New Art : No New Music : Yes, it is an extracted midi from Doom, e1m4 New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD (is there any other?) Art Editor(s) Used : N/A Construction Time : Sorry, but I have no earthly idea. Known Bugs : Some textures might not be aligned properly, and The sounds of some elevators might get screwed up, but they don't affect gameplay any. If someone could tell me how to make invisible forcefields like in the real game on space windows, please e-mail me. * Where to get this MAP file * File location : Elitegames.com ===================================================================== *Important Information* Installation : if you have a previous dethtoll.mid file, you will want to rename it so mine dosen't overwrite it Important Notes : Before you play this map in a Dukematch, I suggest that you(and all others who will be playing) each run it as a single player map and type "dnfullmap" then view the automap. This will show you everything about the level and then you will all know where all the stuff is. I spent a lot of time on this map and I would hate for people not to experience the whole thing. ======================================================================