=========================================================================== Title :The Lost Duke Episodes 2.0 File Name :lstdke20.zip Author :Mark Hadley Email address :hadleyrf@tir.com Misc. Author Info :I study music composition and computer science, and created these episodes as a project. It was completed partially during the month of January, 1997, then finished later during the summer of the same year. I also composed the music for the episodes myself. Description :The 4 Lost Episodes of Duke Nukem, way back when he was still working for the CIA (see Duke Nukem I). Apparently, before the fight with Dr. Proton, he had fought off an alien invasion of Earth (though more in secrecy), the selfsame ones that tried again later during Duke Nukem 3D. The episodes are: Episode 1 -- Mountain Fortress Episode 2 -- Island of Terror Episode 3 -- Orbital Onslaught Episode 4 -- Paradox Each one begins with a visit to Duke's Headquarters, buried deep underground (well, episode 2 visits the headquarters on the second level) where the mission is given to Duke in the War Room, and he is given the combination for the shuttle. Episodes 3 introduces a few new enemy types: Shrink Trooper - Much like the Lizard Captains, except they shoot shrinkers. Sometimes they drop shrinker ammo when killed. They wear grey suits. Laser Guard - Like the lizards with the chainguns, except with red skin, and they fire rapid- fire lasers instead of bullets. Very dangerous at close range. Bio-Warrior - Bright glowing green lizard warriors that emit a humming sound. Their gun shoots acid. Be careful, their lifeforce also generates a field of radiation around them that will hurt you if you get too close. Pig Captain - These green-suited pigcops fire RPGs. When killed, they will sometimes drop their armor or some ammo for the Devistator. Shotgun Turret - These blue gun turrets fire dual shotgun blasts. Very deadly. In addition, there's a new weapon canister (it looks like a dark-blue-rimmed rubbermaid can). When shot, they will usually explode (with a wide radius) or they will drop a random weapon. Sometimes they will drop an atomic health instead. Episode 4 also introduces a few new types: Freeze Guard -- Lizard warriors with blue skin. Watch out for their freeze blasts. Bio-Warrior Mark II -- New and improved, these fearsome creatures, made from alien drones, are fast, strong, and radioactive. Unlike the Bio-Warrior Mark I, these do not lose their radiation when they die, so their bodies are still radioactive. Termination Trooper -- These fearsome little troopers, distinguished by their red skin and grey outfit, are tougher than other troopers and are armed with mortar guns and the site- to-site teleporters. Alien Guardian -- A non-acquatic mutation of an Alien queen which has red skin, with its electricity adapted to be able to travel through air instead of water. It also has mutated so that it lays Mark II Bio-Warriors instead of regular alien drones. Some of the earlier levels are slow-paced, but that's to enforce the secret-agent-ish theme (i.e. sneaking about rather than charging around blasting all in sight). Make no mistake, though, there's plenty of charging around blasting all in sight. Each level is Dukematch compatable, but be warned that the levels "Security Tunnels" and "Terminus" are very poor Dukematch levels, and should probably be avoided. Do make sure to check out "Ballpark," a Dukematch-only level in Episode 1. TO INSTALL, simply unzip the contents of lstdke20.zip to your Duke Nukem 3D directory. To play, just run lostduke.bat. Your .CON files will not be written over or renamed by the new ones; lostduke.bat will just look to ldgame.con and lduser.con automatically. Your old demos will be overwritten by the new demos, however, so you may want to make backup copies of them. You may use the .CON files to generate your own maps using the new creature types I created. I do NOT, repeat, do NOT give permission to use ANY other files included in the Lost Duke Episodes' group file for other purposes. This especially goes for the MIDI files; they are copyrighted and I give no permission for their use or alteration elsewhere. Additional Credits to: 3DRealms, for the original Duke Nukem 3D Joe and Chuck, owners of the Gamers Inn Westwood Studios' "Command and Conquer" Disney's "Tron" The fourth dimension Passport's Jammer Songmaker, for the casino music Russell F. Hadley, for supplying some ideas =========================================================================== * PLAY INFO * Episode and level :** ALL ** Single Player :YES! Cooperative Play :yes Dukematch :yes (avoid the levels mentioned above) Difficulty settings :not implemented (but try Damn I'm Good anyway, for respawning; it IS a lot tougher) New Sounds :no New Graphics :no New Music :YES! (wrote it myself) New Programing :Yes (9 new enemies, new weapons canister) Demos Replaced :All 3 =========================================================================== * CONSTRUCTION * Base :New levels from scratch Editors Used :BUILD.EXE Known Bugs :None that I know of ===========================================================================