------------------------------------------------------------------------ r8247 | terminx | 2019-10-21 04:27:47 -0700 (Mon, 21 Oct 2019) | 1 line I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes ------------------------------------------------------------------------ r8246 | terminx | 2019-10-21 04:27:27 -0700 (Mon, 21 Oct 2019) | 1 line Use stat() instead of fopen() to detect existing files when saving screenshots ------------------------------------------------------------------------ r8245 | terminx | 2019-10-20 10:55:35 -0700 (Sun, 20 Oct 2019) | 1 line This helps the player not fall off of the edges of certain types of moving sectors as easily ------------------------------------------------------------------------ r8244 | terminx | 2019-10-20 10:55:32 -0700 (Sun, 20 Oct 2019) | 1 line Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero ------------------------------------------------------------------------ r8243 | terminx | 2019-10-20 10:55:28 -0700 (Sun, 20 Oct 2019) | 1 line This fixes most issues with the player clipping through the walls of rotating sectors ------------------------------------------------------------------------ r8242 | terminx | 2019-10-20 10:55:24 -0700 (Sun, 20 Oct 2019) | 1 line Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members ------------------------------------------------------------------------ r8241 | terminx | 2019-10-20 10:55:20 -0700 (Sun, 20 Oct 2019) | 7 lines Band-aid fix for Duke3d E4L4 map "corruption" The map isn't necessarily "corrupt", but it has a large water sector with half a dozen different SE7 teleporter sprites in it, of which all but one have destination SE7 sprites that are constantly moving while the matching SE7 in the large sector stays in place. When you teleport, the game code picks one. It doesn't always pick the one that matches. Yeah, OK, it never picks the one that matches. The area is a total clusterfuck. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.