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r1840 | terminx | 2011-03-11 13:28:04 -0800 (Fri, 11 Mar 2011) | 2 lines

Addresses http://forums.duke4.net/index.php?s=&showtopic=2961&view=findpost&p=77346

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r1839 | plagman | 2011-03-11 00:01:43 -0800 (Fri, 11 Mar 2011) | 5 lines

MD3 export script for Blender, based off the XReal hosted one and modified to
not prompt you for shader paths, collapsed into a single file and to avoid
transforming normals. This might break for rotations, but I don't think such
transforms should happen with a straight import from ASE -> export to MD3.

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