Xcode 1.2 project file ( that goes into a sys/osx
directory next to game/ and d3xp/ ). The current SDK source was used as
is to produce Mac game binaries. Note that the current Mac release ( 1.3
) will not load any content from d3xp/, this is by design until Aspyr
gets to shipping the expansion pack for Mac. So please refrain to
try putting stuff together with d3xp code for Mac until then.

We used XCode 1.2 and gcc 3.3 to produce Mac game bins ( all of that on
10.3, I don't think we've had to compile binaries under 10.4 yet, and
the stuff we did on 10.3 works fine with 10.4 ). What I would recommend
rather than using XCode though, is to adapt the scons scripts to
recognize the Darwin platform and compile from scons. Specially for
building dylibs, it's very easy ( I do that for our next project, I
hate XCode ).

TTimo