=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : SANCTUM SANCTORIUM Filename : SANCTUM.WAD Release date : 18.11.1994 (Timestamp of the textfile) Author : Glenn Geiss Email Address : geissg@355CS.dm.af.mil Other Files By Author : SANCTUM2.WAD , HURTLND2.WAD Description : Replacement level for DOOM =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Files Included : SANCTUM.WAD, SANCTUM.TXT Other files required : None * Play Information * Game : DOOM Map # : E2M1 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Not implemented (Hard) * Construction * Base : New from scratch New level designed and playtested Build Time : Approximately 30 hours Editor(s) used : DOOM CAD ver 4.3 Known Bugs : None that I know of * Copyright / Permissions * THIS FILE IS FREEWARE! You may take these files and distribute them freely. You may not, however, alter or change any of the included files (this file and SANCTUM.WAD with out the express written permission of the author. In addition, if you do distribute this wad, you must include the aforementioned files as a complete package. Although this level has been playtested fairly heavily, I can not assume responsibility for any damage that might result from use of this file. Although Virus free when it left my computer, I can't guarantee these files remained that way. Blah Blah Blah. * Additional Information * This is my first attempt at designing a new DOOM level. The design time listed above reflects many hours of trail and error attempting to overcome seemingly simple design obstacles, which got smaller and smaller as time dragged on. There are several areas that just don't work as advertised, such as the pit room's floor not changing texture when raised. This I attribute to using an older design editor (DOOM CAD ver 4.3) on the latest DOOM engine (ver 1.666). Apparently some tags got changed slightly which caused some things not working right. Thankfully it seems to be asthetic, and doesn't detract from the overall intent of my design (don't call it a bug, it is an undocumented feature!). If you find any other areas that do not appear to be working properly, please let me know. Finally, I hope you enjoy this level as much as I worked on it. and comments or complaints are both welcome. ENJOY! * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: Sunet (Sweden) - ftp://ftp.sunet.se/pub/pc/games/idgames/ or http://ftp.sunet.se/pub/pc/games/idgames/ PlanetMirror (Australia) - http://ftp.planetmirror.com/pub/idgames/ NTUA (Greece) - ftp://ftp.ntua.gr/pub/vendors/idgames/ Gamers.org - http://www.gamers.org/pub/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/idgames/ http://ftp.au.xemacs.org/pub/idgames/ ftp://ftp.au.xemacs.org/pub/idgames/ http://mrtg.planetmirror.com/pub/idgames/ http://www.au.horde.org/pub/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com