=========================================================================== Primary purpose : Single play =========================================================================== Title : Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL) Filename : SJW_DEAD.WAD Author : Linguica Email Address : linguica@doomworld.com Description : Earth date : December 10, 2010. Location : SJW branch of Jakarta, South East Asia. Local Time : 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then. Additional Credits to : Leo Martin Lim - Creator of UAC_DEAD.WAD. Id - Creators of DOOM! Raphael Quinet and Brendon Wyber - DE 5.21 GCC Colin Reed - BSP 1.1x. L.W. Witek - Reject 1.0. MaxED - GZ Doom Builder. Simon Judd - SLADE. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom Map # : E1M8 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : Modified version of UAC_DEAD.WAD Build Time : 1 day Editor(s) used : DEU 5.21 GCC, BSP 1.1x, REJECT 1.0, GZDoom Builder, SLADE Known Bugs : Best played with -gameversion 1.9 in Chocolate or -complevel 2 in PrBoom, but there is an added switch to manually lower the 666 sector if you need it. Note that you must use -merge instead of -file to play in Chocolate Doom since there is a new sprite graphic included. Tested With : Chocolate Doom, PrBoom+, ZDoom. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors * Misc * Playing in UV, at the beginning is pretty rough, some common sense of what part of a complex should contain is needed. "And the rest are just details." :) Warn you, below are features in this WAD. They may contain some spoilers to you. - Courtyard with 2 parts of overturned truck. - "The Staircase". Remember the last of the 3 tests that Indiana Jones had to take? :) - Big letters of S J W. - Part of the map that resemble sjw logo. - The escape shuttle. (I could have made this one look better, but i'm out of 2S linedefs).