================================================================ Title : The Spring Ballad Filename : SPRING.WAD Author : Helioth Email Address : n/a Misc. Author Info : Description : * A very large level. * Designed for fast machines (minimum requirement is 50Mhz for a fluent game playing). * My first complete Doom level. * In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been. * No BFG9000 * Damn easy on lowest difficulty level, damn hard on Ultra-Violence Additional Credits to : * Icare for playtesting and for some very nice ideas. * Qube for his little help (BSP!) * ID Software, Brendon J Wyber, Rapha‰l Quinet, Colin Reed. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, but not tested Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No, music from secret level E1M9 used Demos Replaced : None * Construction * Base : New level from scratch Build Time : 61 hours Wad. size : 211810 bytes Editor(s) used : DEU 5.20, DEU 5.21, DEU 5.20 32bit, BSP 1.0 BSP 1.1X Known Bugs : There is a very obvious HOM (Hall Of Mirrors) in the grat 'Pillars Room'. This isn't due to the pillars because they are one-sided, but it's due to the 'little two-sided round walls' above the stairs. This novive mistake was due to the fact that it was the first big room I designed. Anyway I did not want to cut down the number of two sided linedefs because I think it's too hard to destroy something I worked on so consciously... * Copyright / Permissions * You may do whatever you want with this file as long as you mention the name of its author. * Where to get this WAD * FTP sites: n/a BBS numbers: System Overheat: +41 31 869 53 27 Other: I do worry about the DEU 5.20 32BIT version: It doesn't work on some computers, a bug occurs while editing. I hope the authors will recognize it and eliminate it for DEU 6.0 Anyway here is the copy of what happens when the editor bugs, I hope it will be of any help (I do not code, so I can't realize if the following lines are important or not.): eax=0003ab3c ebx=000000c4 ecx=00000000 edx=00000031 esi=fffff03c edi=fffffd10 epb=7ffffc70 esp=7ffffc28 cs=d8 ds=48 es=48 gs=48 ss=48 cr2=00008b7e Call frame traceback EIPs: 0x0002508c 0x0000d269 0x0000a316 0x00008c31 0x00003a48 0x0000171d