=========================================================================== Title : Frag City FRAGCIT1.WAD for DOOM 1 FRAGCIT2.WAD for DOOM 2 Also known as FRAGCITY.WAD NOTE: FRAGCITY.WAD is not compatible with FRAGCIT1.WAD for DOOM 1 Date Finished : 07-15-95 Authors : Erwen Tang Paul Robinson Email Address : ÄÄÄÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄÄ etang@pen.k12.va.us paul@tdr.com etang@cap.gwu.edu etang@lan.tjhsst.edu Other Files By Author : DESTRUCT.WAD (soon to be released) TANGWIN.WAD (shows how to make a cool window) Misc. Author Info : Erwen Tang is a student at Thomas Jefferson High School for Science & Technology. Paul Robinson is a good friend of mine who likes to play DOOM and know a lot about the way wads work. Technical Advisor : Paul Robinson who figured out how to make some things in the wad, added single player and coop mode play, added an end-of-level switch, a signature, figured how to get rid of some HOMs, and removed three nasty moire effects. Description : You start out in the middle of an arena, if you are able to reach a teleporter, you can enter the second area. There is also a special third area you can fight or run through. What is different about this Wad that 300 others don't have? Hint: look at the ceiling, :) 1. No bottlenecks: every spot has at least two exits; you can't be locked down. You also have to watch at least two places for enemies. 2. Better weapons selection: if you select the first two weapons levels, only shotgun, chainsaw and pistol are available. At level 3, chaingun is available and at level 4, rocket launcher is available. Why do this? We found in playing deathmatch, that the game became too easy with the plasma rifle or rocket launcher all the time. It also made the game's outcome depend on whoever got to the biggest weapon first. Shotgun and Pistol can be evaded. Plasma gun makes getting killed too easy. Rockets can kill just from the blast wave. The reduction in firepower makes the game more interesting since even an inexperienced player can do killing damage to a seasoned veteran. An inexperienced player is no match against a more experienced one even with equal high- powered weaponary. This also makes the game more fun since you never know what will happen. Additional Credits to : Id - Creators of DOOM2! Rapha‰l Quinet - DEU Tracy F. Thonn - WAD1TO2 wad converter Ben Morris - Doom Construction Kit Colin Reed - BSP program in Ben Morris' DCK Robert Nurse - Tester =========================================================================== * Type of DOOM or DOOM II file* New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : DOOM reg'd or DOOM 2 reg'd * Play Information * Map # : MAP01 (FRAGCIT2.WAD) Episode and Level # : E1M1 (FRAGCIT1.WAD) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch. FRAGCIT2.WAD was converted using Tracy Thonn's WAD1TO2 converter. Build Time : 1 month on & off for the original wad 1 day to convert to DOOM 2 format Editor(s) used : DEU v5.21, DCK v2.2 Known Bugs : Colin Reed's BSP node builder program in Ben Morris' DCK DOOM/DOOM2/Heretic editor has effectively eliminated all of the bugs that existed in previous versions. If you find a bug, please report it to me, Erwen Tang. * Copyright / Permissions * Authors may use this level as a base to build additional levels provided that you credit us with creating the original level and that you say the level you've made is a modified version of our original level. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.idsoftware.com and any mirrors.