================================================================= =============== Title : Dead on the Run, DOOM ][ Filename : DEADRUN1.WAD Author : Greg Springer Email Address : springgs@vax1.acs.jmu.edu Misc. Author Info : A fellow whoes Master's thesis was delayed many months by Doom I and associated editors. Now spending still more time on the sequel. Plays with rocks, eats lot'so potato chips and therefore has a very sticky keyboard. Major Credits to : Id Software, James Kaiser, and Scott Morgan. They are to blame for my addiction and attainment of PWADs, etc... Maker of DooMed. Additional Credits to : My wife for not lynching me or del *.*ing my Doom directories. ================================================================= =============== * Play Information * Episode and Level # : MAP 1 (doom2 -file deadrun1.wad) Single Player : YES Cooperative 2-4 Player : YES (untried, would ease the pain) Deathmatch 2-4 Player : YES (untried) Difficulty Settings : YES, but very few differences. New Sounds : no New Graphics : no New Music : no Demos Replaced : no _________________________________________________________________ _______________ * Description * . Designed specifically for Doom ][. Started out small, latter grew as I got bored with the old version. . You are teleporting into a small, recreational area. Army intelligence believes the rec area and associated structures will soon be accepting vacationing monster VIM's. Your job is to plant explosives in sensitive areas to be detonated when the first VIM's arrive. Unknown to intelligence is the impending arrival of a big green wig. Security at the site is now beefed up. Too bad, guess you get to die. Ahh, go out in style. Choose that first shot carefully and run. Being cute gets you killed. . Don't cheat and this is a fun level. Cheat and it is boring. . Most of the action involves wimpy bad guys in large numbers. Unfortunately, ammo is a bit scarce and saving is a real necessity. . The real challenge is in avoiding a quick death. After that it gets much easier. Survive the early rooms and critters and you will be awarded with a neat landing pad and associated security and tech buildings. _________________________________________________________________ _______________ * Important Hints * . Run, run, run. Find cover. Stay out of the pits (getting in is easy, getting out gets you shot up). . Don't expect mommy or big weapons to save you. They aren't here. . Remember when you're waving that chain gun to plaster moving baddies that they can do the same. . Do not waste ammo. Early on its like money, scarce. _________________________________________________________________ _______________ * Construction * Base : New level from scratch. Build time : One week, off and on. Editor(s) used : DooMed 4.2 Known Bugs : None _________________________________________________________________ _______________ * Copyright / Permissions * Authors may use this level as a base to build additional levels, just please give me credit. (Be nice e-mail me if you do, and give credit where credit is due :) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. _________________________________________________________________ _______________ * Where to get this WAD * FTP sites: ftp.cdrom.com