=========================================================================== Primary purpose : Single play =========================================================================== Title : Rooms of DOOM Filename : DOOMroom.wad Release date : 2017 Author : xxxdarkmaster1337 Email Address : [redacted] Other Files By Author : Myfirs.wad Description : hey everypony i made another level this one a linear hallways and stuff but wait there is a CYBERDEMON at the end watch out!!! ;) LIKE MY OTHER LEVEL i put a demo wlakthrough so you can help if you stuck story: you were on your way home from the last vacation, man those babe were hot hot hot!!!! suddenly, you get a raidiod massage: "marine, where the hell are you?! we are on red alert! "oh damn" you said, "I better hurry up!!!" at last you made it to the base, but something is wrong.... marine, our base is under attack by the demons, we believe that there teleportal was sabotaged by hell! we recieved last this message: "IS ANYONE OUT THERE? WE UMDER ATTACK! THERE ARE MANY DEMONS COMING OUT OF THE PORTAL RIGHT NOW! HOLY SHIT!" "damn it", you said, "it has ruined my weekend!" suddenly, the screen turns on! it is the face of a demon! "you are you?" inquired the commander "FOOLISH MORTAL, I AM A DEMON LORD AZAZAZEL, THE MIGHTIEST LORD IN ALL HELL! YOUR PAHTETIC BASE IS NOW OUNDER ARE CONTROL! SURRENDER YOUR WEAPONRY OR WE'LL KILL EVERY LAST ONE OF OUR CAPTIVES! MUA HA HA HA! "no! it cannot be true!" you said "marine! you must go to the base yourself! you are the best guy that we got!" said the commander "NO! YOU WILL DIE, BECAUSE YOU ARE VERY STUPID! HA HA HA" retorted the demon! "mother fucker! today i will shove my gun up your ass" you shouted in fury! afterwards, you arrive at the base on your spaceship, IT TIME TO TAKE SOME NAMES!!! bug: on vanilla there is hom near the end and some windows, also maybe it would crash with vertice error but i think i fixed all those Additional Credits to : Developer(s) id Software[a] Publisher(s) GT Interactive[b] Designer(s) John Romero Sandy Petersen American McGee Shawn Green Tom Hall Programmer(s) John Carmack John Romero Dave Taylor Artist(s) Adrian Carmack Kevin Cloud Writer(s) Tom Hall Composer(s) Robert Prince[c] Series Doom Engine Doom engine Platform(s) MS-DOS, Sega 32X, Atari Jaguar, SNES, PlayStation, 3DO, Sega Saturn, Acorn Archimedes, Game Boy Advance, Xbox, Xbox 360, iOS, PlayStation 3 Release December 10, 1993 [show] Genre(s) First-person shooter Mode(s) Single-player, multiplayer =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : serch me i just make the dam thing lol XD Editor(s) used : doombuilder slade paint.net May Not Run With : idk Tested With : chocolate doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors