================================================================ Title : DoomTown Filename : doomtown.wad Distributed As... : doomtown.zip Release Date : 4th November 2001 Author : Russell Pearson Email Address : rddp@duellist.net Website : www.duellist.net Description : 3 single player levels. Other Files By Author : Null Space (nullspace.zip) Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Deleted Scene (deleted.zip) Wood gfx (woodgfx.zip) ================================================================ * Play Information * Advanced engine needed : No, designed for normal 'vanilla' Doom2 New Levels : 3 Episode and Level # : Map 01, 02, 03 Single Player : Yes Cooperative 2-4 Player : Maybe (can't remember) Deathmatch 2-4 Player : ditto Difficulty Settings : ditto, so play on lev 4 Recommended Difficulty : Ultra Violence (skill level 4) New Sounds : No New Graphics : Yes New Music : No Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : Built from scratch Editor(s) used : WadAuthor, NWT Known Bugs : None ================================================================ * Copyright * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. This level is copyright Russell DD Pearson (2001). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * DoomTown...... These are the first 3 doom levels I ever designed! They were built shortly after the release of doom2 (so i guess that dates them around the mid '90s). They've been sitting on my hard drive for years now so I've decided to upload them. They have been uploaded 'as is'. This means that texture alignment isn't perfect and game play isn't fine tuned. The only thing i've done prior to release is to remove a few redundant textures. In a nut shell.........Level one is obviously inspired by map01. Level two has the player running from one end of the map to the other and back again. Level 3 is for linear mapping fans only......basically, they're not brilliant, but i guess we all had to start somewhere :) Have fun guys -Russell Pearson (4th November 2001) email: rddp@duellist.net