================================================================ Title : Escape From Damnation II: The Cavern Filename : ESCAPED2.WAD Version number : v1.0 Author : Brian English aka "Captain Camshaft" Email Address : camshaft@buffnet.net Misc. Author Info : Tragic Porsche deficiency :-( Description : Sequel to Escape From Damnation I: The Prison (ESCAPED1.ZIP) Additional Credits to : The Lords Of Coolness at id! Jeff Naab, the poster child for BFG Trace Weekly :) Anthony Burden for DETH Dr. Sleep and his Apothecary and for DANTE25 (which kept me busy for a few hours!) Chris Duncan for upload services ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP02 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (Cooperative exit!) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build time : Less than two weeks (less than 20 hours) Editor(s) used : DETH v3.90, DETH v3.91 Known Bugs : No bugs here in Buffalo; it's still too damned cold! :-{ * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com Other: E-mail me, and yer copy's on it's way! The story continues... You never thought you'd be so glad to see a hole in the ground... Fresh from your vicious battle with the Barons of Hell and their cronies, you were actually glad to find that hidden door in the lava pit, and screamed in victory as the yellow key they guarded opened the door which hopefully led to a way out. Crossing your fingers and trying not to think about your shrinking supply of shotgun shells, you jump down into the pit, hoping for a soft landing. You didn't get it. After what seemed like ages, you claw your way back to consciousness, and open your eyes. There isn't much to see except for the faint flickering light from above, and the feeble light from two small candles in front of you. Stepping closer, your eyes become more used to the diminished light, and you see a vast cavern in front of and below you, dimly illuminated by the river of molten lava that divides the cavern floor. No sooner do you gracefully drop to the floor below than you hear the bone-chilling hiss of imps. Grabbing your double-barreled, you step out to see several lobbing fireballs from nearby pillars. Your shotgun begins singing a familiar tune, and your peripheral vision falls upon a shiny plasma gun on top of one of the pillars. As you wonder how you're going to reach it, a fireball nearly causes male pattern baldness. You're startled; you were quite certain you'd killed all the imps! You look up to see more fireballs coming at you from far across the cavern, out of shotgun range. As you easily sidestep the incoming projectiles, you hear a demon growl in the darkness; uncomfortably close to your ear! You dash backwards, slamming two shells into your double-barreled shotgun, thinking that the imps across the way can wait... Author's comments, semi-spoiler free: ===================================== 1. Fear not, sports fans, the plasma rifle and rocket launcher await you. The BFG is prepared for those who DeathMatch. 2. To exit in Cooperative and DeathMatch modes, have one person wait in the exit room, and have another press the blue switch in the lava room. This switch reveals the multiplayer exit. 3. This level is meant to be played immediately after Escape From Damnation I: The Prison. Starting out with a pistol, it can be rough. :) C.C. 4/9/96 11:54 p.m.