================================================================ Title : Fray Filename : FRAY.WAD Author : Petri Paavola Email Address : petri.paavola@mbnet.fi Misc. Author Info : 26 years old, student of library sciences. Hobbies: collecting books, comics, CD:s and videos. Martial arts (Hoi Jeon Moo Sool) and computer-games (Nethack, Doom, etc.) Description : Rooms with huge amount of monsters and some teleports for moving around. Kill! Kill! Kill! How to start : DOOM2 -FILE FRAY.WAD (if wad is in the same directory as doom2) Additional Credits to :ID and all playtesters. ================================================================ * Play Information * Game : DOOM II (v 1.666) Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, could be little big area for two Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Construction time : Occasionally at the time of 3 months (Summer 1996) Editor(s) used : Doomcad 5.1 Known Bugs : HOM effect at the north of troopers room * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just give me some credit. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: What do you do with that information? You already had this wad! BBS numbers: Same as above. Other: I wanted to make a wad where I could butcher a lots of monsters with blood haze in my eyes. So I quickly made first few rooms of this wad. Then later I started adding rooms little by little and made this wad what it is now. Let me know if you complete this wad with solving all secrets and killing all monsters AT FIRST TRY. Also I would like to know if someone can survive to the end with nightmare difficulty (without cheating, of course). Personally I believe that being impossible.