=========================================================================== Archive Maintainer : Please replace the original with this, as it fixes a ZDaemon crash on map 04. Update to : N/A Advanced engine needed : ZDoom/Zdaemon/Skulltag Primary purpose : Deathmatch =========================================================================== Title : MoDDM2 Filename : moddm2.wad Release date : August 28, 2004 Author : Alex Mowery, aka "MasterOFDeath" Email Address : jedi_0207@yahoo.com Other Files By Author : (in no particular order)modsply.wad, moddmbse.wad, prtyrnr.wad, moddm1.wad, modsply2.wad, modmp7.wad, moddest.wad, modgib.wad, best.wad, modmnbse.wad, modcrap.wad, modfun.deh Misc. Author Info : Playing to much brit10 with bots :) Description : My second deathmatch pack. All levels have been made special just for this, exeption map05 wich is a moddm1 map :). I worked hard on these maps trying to make them perfect in both detail and gameplay, especially gameplay. According to the beta testers, I succeded. Enjoy!(look below for level descriptions and gameplay settings) Additional Credits to : ID Software(if you don't know why you should be shot), the utility authors, all the members of my doom clan(KGF), The great guys over at the zdoom forums, especially Mr. Tee for his superb barstool sprite, plus HotWax and Giest118 for the disco light scripts. Finally, The Ultimate DooMer for fixing the map 04 ZDaemon crash and re-uploading it. Thanks to everyone! =========================================================================== * What is included * New levels : 5 Sounds : No Music : Yes, several MIDI's. The intermission MIDI's are from brit10.wad Graphics : Yes, tons. Titlepic, Interpics for ST and ZDaemon, textures, flats, and a sprite. The only ones I made were the titlepic, the flats, and a few wall textures. Some I got from other wads, some I made. Dehacked/BEX Patch : Yes, some new obituaries. Nothing else is changed. Demos : No Other : Yes(MAPINFO) Other files required : Latest copy of the ZDoom, Zdaemon, or Skulltag Doom engine. * Play Information * Game : DOOM2 Map # : Map01 - Map05 Single Player : Player starts only(just to look at) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for(see map descriptions below for recommeneded playing styles) Other game styles : Maybe some 2on2 teamplay... :) Difficulty Settings : Yes! ONE! * Level Descriptions * (note: FFA means 4 player deathmatch, and 1on1 means, um, 1on1 duel deathmatch. I strongly suggest that you play the recommended options.) Map01: MoDDM2-Welcome FFA A silver/metal theme map, I tried to go for interesting gameplay and a new layout. Good luck getting the BFG... Music from - Map01 of TLSDM2k3.wad Map02: Pobla 3 Inspired 1on1 This map was inspired by, uh, Pobla3. Pobla3 is the name of Brit10 map03. I tried to make this playable in 1on1, and have tiny bit of the Pobla3 atmosphere to it. Music from - Map03 of brit10.wad Map03: 4-Way FFA This map was inspired by 2 maps - tlsdm2k3 "German Town" map, and map12 of dwango5.wad. Its a city theme, quite detailed and accurate looking to the real thing I may add. It is one of those maps you just have to see, just too hard to come up with a good description besides "it rocks!". Enjoy the disco... Music from - Map12 of dwango5.wad Map04: Munitions Factory FFA Ok, it looks nothing like a munitions factory :D . Its supposed to take place in one somewhere. I originally wanted to include a conveyor belt carrying rockets to fit the theme, but I both ran into problems and I had to drop the original map because the layout was unplayable. This one is much better and should be tons of fun! Music from - E2M2 of ultimate doom Map05: Power Grid FFA This is map03 of moddm1, a rather nice map that should play in a very interesting way. :P Music from - some dwango, I can't remember. * Reccommended server options * MaxClients: 4 MaxPlayers: depends on the map, see above DMFLAGS : 214020(no mlook) or 82948 (allow mlook) Timelimit 10 Fraglimit 25 * Construction * Base : Mostly new from scratch, plus some stuff from MoDDM1 Build Time : over 2 months on and off Editor(s) used : DeePsea, Doom Builder, WadAuthor, ZETH, WinTex, XWE, Paint Shop Pro 8, MSPaint Known Bugs : Bug free. May Not Run With... : anyhting besides a zdoom based engine * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: I may put it up on mine- www.geocities.com/jedi_0207 FTP sites: N/A