=========================================================================== Advanced engine needed : ZDaemon Primary purpose : Deathmatch =========================================================================== Title : agahz Filename : agahz.wad Release date : 03.11.2009 Author : many Email Address : agahzteam@gmail.com Misc. Author Info : Idea MARDERIII && Far map 01 MARDERIII && Far maps 02,04,05,09,15-17 Far maps 23,24,28-31 Far maps 03,07,10 MARDERIII maps 06,08,12,14 DkZ maps 11,25-27,32 Yak-9U maps 13,18,19 Const maps 20-22 nrM Description Yak, Victar && Const Hints below Const Other wad stuff agahz team Description : This is not a classic DM. This is not a new-school DM. This is AgaHz. One very boring day, two doomers, whiling away the time, amused themselves playing ZDaemon and constantly changing its settings. Suddenly they stumbled upon the "teleporting missiles" flag (not only players can go through the teleports but also missiles, plasma, and BFG balls) and found it quite amusing. One of them hit upon the idea of placing two teleports in front of each other and launching a rocket into them. Unfortunately, such a primitive map couldn't become a foretype of perpetual motion, but it was this map (or rather its improved version) that was the starting point of one of the most insane megawads in DOOM History - agahz.wad... Contrary to the root idea, agahz is now based not only on the "teleporting missiles" flag but also on many other features of ported (and even vanilla) Doom; some of our crazy and crackpot ideas played a very important role here too. Eventually we got a wad where players have to combat not so much opponents as cruel environment. Players will shoot in pitch darkness, bladerun, butt against invisible walls, die from their own rockets, and so on. You won’t be left untouched by the map design too: instead of the usual UAC bases, catacombs, hell grounds, you will battle in the clouds, at a graveyard and even in a crap-house. All in all, it is impossible to tell you everything about it, you should just see it for yourself. So play and enjoy! Recommended to play with "teleportings missiles" and jumps enabled Some hints and thoughts especially for you (who read manuals) map01 "Bad idea" Missiles can also teleport map02 "Double" Nothing is what it seems map03 "Hitler caput" Do you want to be alive? map04 "Bladerun" Timing is everything (...and luck of course) map05 "Claustrophobia" It's a time bomb map06 "Bloodshot" Don't be straight map07 "Blast pit" Do you want to spawn? map08 "Camp spiral" King of the Hill map09 "Slaughter" There IS a SSG map10 "Ambush" Do you really know the BFG? map11 "Vector" There are secret moves map12 "Telefragorama2" I hope you are fast, cowboy map13 "En Try Way" There is no place to hide, or is there? map14 "Green shit" This map isn't strange, so grab your RL! map15 "Lightness label" Shadows, sounds still work when you are blind map16 "Laserattack" Are you fast and watchful? map17 "Roundabout" You are disobedient, aren't you? map18 "Behind curtains" Tear them with your gun or hide behind map19 "No way" Use the grid map20 "Govno factory" Not all buttons are good, so kill the camper map21 "Crossfire" There are classic secrets here. map22 "Rocket fun" The web is always deadly...when the spider has come map23 "Toilet" That tank can be discharged map24 "Chess Mate" Jumpstyle, yo! map25 "UpgShoot!" 2dmmaps is still alive map26 "Big Fuckin Fail" Some of us know how to use BFG in open areas. map27 "False thoughts" Try it yourself map28 "Marathon" Do you want to run? map29 "Agoraphoby" Did you know that Pharaoh was a sniper? map30 "Goth's fight" Remember, do not shoot the crosses map31 "Gothic Cave" Left hand rule... It's a very simple maze map32 "Angel's Fight" These clouds are solid Additional Credits to : Doom - ID Software, ZDoom - Randy Heit, ZDaemon - ZDaemon staff =========================================================================== * What is included * New levels : 32 Sounds : Yes Music : Yes Graphics : Yes (skies) Dehacked/BEX Patch : Yes Demos : No Other files required : None * Play Information * Game : Doom 2 Map # : 1-32 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : Deathmatch 5+ Players Difficulty Settings : Not implemented * Construction * Base : New from scratch (except MAP13 which is modified Doom II MAP01) Editor(s) used : Doom Builder 1 & 2, MS Paint, Slumped, XWE Known Bugs : Rockets do not fly correctly on MAP29 and MAP30 in single player mode * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doomdev.idkfa.ru/