================================================================ Title : Shinobi.cl Free-For-All map pack Filename : shinFFA.wad Author : Wladimir Flores Email Address : shinobi.cl@gmail.com Other levels by author : None worth mentioning Description : Deathmatch only. Designed for ZDaemon. Additional Credits to : id Software! Doom Builder programmer(s), Team TNT ================================================================ * Play Information * Map : MAP01 to MAP22 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Yes, mainly from RETRES.WAD by Team TNT, and a few made by me. New Music : Yes Demos Replaced : None ================================================================= After many and many tries, and many sleepless nights, this is, finally, my first 'official' release for the Online DooM community. I was trying to make maps with ambience, and a game flow different from the classic maps that people always plays online. If you see the maps, you will see that each map was designed for be played different. I never liked the pistol, so the default weapon here is mostly the shotgun. This wad, shinffa.wad, makes obsolete all the following releases: shinnobiffacl shinobi-ffa-cl shinobi-ffa-cl_rX shinobi-ffa-cl shinobidmcl shinffa-betaX If you happen to have any of these wads in your hard drive, you may delete them safely, as they are deprecated. ================================================================= * Additional credits * * Skyboxes Credits * - BLUE SKY and GREY SKY http://www.redgalaxy.net/node/165 - NICE MOUNTAINS http://www.3delyvisions.com/skf1.htm - RED MOUNTAINS http://kell.leveldesign.org/ * Sounds * From various sources in the web... I can't remember them all, but i tested HUNDREDS of sounds for including in this wad. * Sprites * The blue plasma ball sprite for the Plasma Gun, and the blue BFG ball was taken from 2DMMAPS.WAD, made by Twiztid. ================================================================= * Info on music and Maps * Map Name Recommended players Music ---------------------------------------------------------------- 1 UAC Main Arena 4 - 8 L24-D Guardian, Fury3 2 Shotgun Arena 3 - 6 Stage 19, Descent 3 Dark Surprise 2 - 4 Silent Refectory, Hexen 4 Desecrated Garden 8 - 12 Dragon Chapel, Hexen 5 Temple Beach 8 - 12 Gibbet, Hexen 6 Nukage Disposal 6 - 10 Covenant Dance, Halo 7 Toxic Processing A 4 - 8 Sekence, Dune 8 Where the hell am I? 4 - 8 New Kroy, Fury3 9 Power Control 10 6 - 10 Stage 13, Descent 10 Catacomb 4 - 10 Run, Unreal Tournament 11 Sewers 5 - 10 Sewers, TMNT Arcade 12 E-GG 4 - 8 Quad Machine, Quake ][ 13 Catwalks 6 - 12 Pissed!, Duke Nukem 3D 14 Deadwood 2 - 4 Premonition 2.0, Fury3 15 Duel Yard 2 - 4 Holy Lodis Empire "HOMAGE", Ogrebattle 64 16 Small Park 4 - 8 Stage 07, Descent 17 Hidden Lab 4 - 8 Stage 1, Contra Alien Wars 18 Close and Personal 2 - 5 Traductus' Tomb, Hexen 19 Deadly Simple 6 - 16 Stage 3, Contra Alien Wars 20 Green and Mean 4 - 6 Future Military Conquests, Duke Nukem 3D 21 BFG Hunger 8 - 16 Warlord, Unreal 22 Lost Installation B 3 - 8 Final Boss, Eternal Darkness Intermission music from Dark Seed 2 MAP02 "Shotgun arena" has a Chaingun included if you set the difficult level to EASY MAP18, "Close and Personal" has a SSG instead a Shotgun as default weapon, in EASY difficulty. MAP20, "Green and Mean" has a Plasma Gun instead the Rocket Launcher in EASY or MEDIUM difficulty. MAP13, "Catwalks" may lag on slow computers. A 1Ghz CPU or above is recommended for playing this map. =============================================================== * Recommended MAPLISTS * Recommended SMALL SIZE (4 to 6 players) MAP01, MAP03, MAP07, MAP14, MAP15, MAP18, MAP20, MAP02 Recommended MEDIUM SIZE (6 to 10 players) MAP11, MAP07, MAP12, MAP16, MAP10, MAP17, MAP06, MAP09, MAP08, MAP20, MAP22 Recommended BIG SIZE (8 players and up) MAP04, MAP05, MAP13, MAP19, MAP06, MAP09, MAP22 My recommended maplist for the average server (and the default) MAP01, MAP02, MAP03, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP16, MAP17, MAP18, MAP20 =============================================================== * Construction * Base : All levels from scratch Editor used : Doom Builder Other tools used : XWE, The GIMP, Paint Shop Pro 4 SE Build time : April - September 2007 Known Bugs : MAP12 does not work quite well in ZDaemon 1.08. Players might drown after one minute. The MAP12 scripts works well offline, though. More info : http://shinobi.cl.googlepages.com =============================================================== * Copyright / Permissions * Authors may not use this levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =============================================================== * Where to get this WAD * http://shinobi.cl.googlepages.com If you want to use the textures you saw in this wad, go to www.TEAMTNT.com and download RETRES.WAD. Don't forget to check the text file included!