Doom ][ Wad-file KILLER.WAD Levels: 1-10 Single-player, Deathmatch, and Multi-player possible Difficulty: Extreme Author: Donald E. Messer Creation Utility: DoomEd 4.2 (shareware version) by Geoff Allan Email: dm6262a@american.edu Date: March 3, 1996 This is a series of levels for DOOM ][ designed to be challenging for even the most experienced players. For comparison, I have twice beaten Doom ][ on Ultra-Violence (including Level 30, and without cheat codes). My standard of difficulty is that I should be able to complete the level about half the times I attempt it. Only the first few levels are of proper difficulty for someone using -warp or cheat codes to reach them. Later levels expect you to arrive with ammo, armor, weapons, etc. I've only tested the game on Ultra- Violence, and I use all the secret areas in my calibration runs. This work was begun in November 1995, and additional levels have have gradually been added. Levels are designed for single-player, Cooperative, and Multiplayer modes. Levels 1-7 and levels 9 and 10 are complete and have no bugs as far as I can tell. Level 8 has one bug: for some reason monsters have a bad tendency to disappear in the initial stages of the level. This seems to be due to the large amount of animation which the com- puter must maintain, for once the Arch-Viles and several other creatures are killed, the problem goes away. There is only one section from which a player may not be able to escape. This is on Level 2, and egress is still possible if you have the Blue Key. This wad-file may be copied freely as long as this announcement accompanies it.