=========================================================================== Uploaded by : Graham Burgess (gkburgess-at_compuserve_dot-com) Advanced engine needed : None Primary purpose : Single play =========================================================================== Title : Omega Filename : omega.wad Release date : 17-October-1996 Author : Steve Kraushaar Email Address : Other Files By Author : Misc. Author Info : (see original text-file) Description : A fairly large and highly challenging map Additional Credits to : id Software for making Doom II and to Ben Morris and Zerius Development for DCK 3.62. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Editor(s) used : DCK 3.62 Known Bugs : It is possible to get stuck at one point if you press two switches in quick succession, rather than waiting for the first to have taken its full effect. May Not Run With... : * Copyright / Permissions * Authors MAY use this level as a base to build additional levels but you must give me credit for the base level. You MAY distribute this file. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: =========================================================================== The author's original text-file now follows. =========================================================================== Title : OMEGA Filename : OMEGA.WAD Author : STEVE KRAUSHAAR Email Address : Misc. Author Info : I LIKE TO CREATE DOOM LEVELS THAT ARE WELL PLANNED OUT. THAY ARE DIFFICULT TO PLAY YET CAN BE BEATEN WITHOUT CODES. TEXTURES THAT ARE ALIGNED AND DOORS AND WALLS THAT DON'T "PEEL". MAKE USE OF SPECIAL FUNCTIONS NOT SEEN IN MOST LEVELS EXCEPT IN ID'S DOOM LEVELS. Description : OMEGA MEANS "THE END". THIS LEVEL COULD VERY WELL MEAN THE END FOR YOU. LOTS OF TRICKS AND TRAPS AND FUNCTIONS USUALLY SEEN ONLY IN DOOM II. Additional Credits to : ID SOFTWARE FOR MAKING DOOM II AND TO BEN MORRIS AND ZERIUS DEVELOPMENT FOR DCK 3.62. ================================================================ * Play Information * Level # : MAP 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DCK 3.62 REGISTERED VERSION Known Bugs : NONE * Copyright / Permissions * Authors MAY use this level as a base to build additional levels but you must give me credit for the base level. * Where to get this WAD * BBS numbers: Software Creations BBS (508) 365-2359 (2400 baud) (508) 368-7036 (9600-14.4k v.32bis) (508) 368-4137 (14.4k16.8k HST/DS)