DOOM II PWAD (DOOM1-2.WAD or DM2CONV.WAD needed) ================================================================ Title : MASSACRE 2.0 (2044380 Bytes) There is an older version of MASSACRE (Version 1.0, 1899324 Bytes). It has some bad HOMs in MAP03 and some serious blockmap-errors. It has been corrected in this release. The old GMEGALX.WAD (7972 Bytes) has also been updated (to 9976 Bytes). See UPDATE.TXT for details. Please replace all old MASSACRE-files with this version of MASSACRE. Filename : MASSACRE.WAD Author : Clemens Lehnert Email Address : --- Misc. Author Info : --- Description : There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with only six bullets. These three maps are designed to give you a happy slaughter time. There is both enough monsters and ammo, so you can realy beat them up. By the way, my maps are pretty large, so it will take you some time to get through. I tried to make them even larger but the DOOM II engine couldn't handle them anymore. I also replaced most of the SOUNDS by new realistic ones. ---> You will need DOOM1-2.WAD or DM2CONV.WAD to run MASSACRE, because of the DOOM I textures in MAP01 and MAP02. The music in MASSACRE.WAD has been optimized for the Roland RAP-10. I you happen to have a Kawai GMega LX synthesizer - like me - you should also use GMEGALX.WAD to patch the music. If you have a SoundBlaster AWE32 or just a regular SoundBlaster you don't need to patch the music. The music: MAP01: from Terminator 1 MAP02: from Thunder Force 4 (SEGA-game) MAP03: Theme from Aeon Flux Your commandline could then look like this: doom2 -file doom1-2.wad massacre.wad gmegalx.wad Be sure to load DOOM1-2.WAD before and GMEGALX.WAD after MASSACRE.WAD. I hope you enjoy my PWAD. Additional Credits to : BIG Thanx to Greg Lewis for the cool status bar. ================================================================ * Play Information * Episode and Level # : MAP01, MAP02, MAP03 Single Player : Yes Cooperative 2-4 Player : Yes <--- Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes (realy cool ones) New Graphics : Yes New Music : Yes Demos Replaced : All * Construction * Base : New level from scratch Editor(s) used : DEU 5.0, DEU 5.1, DEU 5.2 GCC, DEU 5.21, WinDEU 5.24, BSPComp 1.0, RMB 2.1, DMGraph 1.1, DMMusic 1.0, DMAud 1.1, DEUTEX 2.7, MIDI2MUS 2.04 Build Time : 3 years (!) (1993 - 1996) ok, ok, just call me slow Known Bugs : Some minor HOMs in MAP03 (due to too many 2-sided linedefs to look through at one time) A strange invisible platform around the coordinates x = 0xf7586fa6, y = 0xfe52accb (MAP03) * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You may include it in a Cooperative/Deathmatch or Singleplayer- episode, though. You MAY distribute this WAD, provided you include this file (and UPDATE.TXT), with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file (and UPDATE.TXT) intact. If you redistribute MASSACRE 2.0 in any way you MUST also include MASSACRE.TXT, UPDATE.TXT and GMEGALX.WAD. * Where to get this WAD * FTP sites: ftp://ftp.informatik.tu-muenchen.de BBS numbers: Other: