=========================================================================== Title : "Area 666" Filename : MEAT2.WAD Date Finished : 13 June 1999 Author : Richard Britt Email Address : meatjam@usa.net Other WADS : MEAT1.WAD Description : This is my second released WAD, and is my latest attempt at a level. It's a short single player map only, and I have no plans to make it a Death Match map. It's only intended for people who want a quick challenging blast without too many special effects. Story : You're a worker in a military research centre codenamed UAC. Your job is simply to analyse samples given to you in your laboratory, and then send the results to some other lab monkeys next door. It's all pretty dull, and your only highlight is seeing the armed guards posted at station seventeen of the underground railway. It's in there that the real top secret stuff happens, and you hope to be posted their soon to see some real action. It was when you was approaching station seventeen that it all began, starting with a couple of brown outs. The lights dimmed slightly, but it was nothing out of the ordinary. You fancied that you could here a dulled explosion off in the distance somewhere, drowned by hundreds of metres of thick concrete. Then the power went off totally, emersing you in complete darkness. The train carried on under it's own momentum, and stopped right outside station seventeen. You half expected the guards to arrest you, incase you were some kind of spy planning the whole happy coincidence. Instead there was no-one there. the train lights came back on, but there was no power for the tracks. You decided that you'd have to go inside the station and get help to fix the train, so you picked up your pistol and blue access key and headed to the train door... What Really happended : ** WARNING ** ONLY READ THIS AFTER PLAYING THE MAP ** After you played the map, read this then play it again. That way you may understand the little details etc I included. 1. The power out for the tracks was caused by the hellspawn inside the power conduit next to the train. Open the wall (secret) and you'll find them. 2. The base was overun by the hellspawn which came from the crashed ship outside. It only recentley landed (you heard the boom) so the ground is still red-hot. 3. There is a gateway to hell which the marines were defending to stop the hellspawn gaining a foothold in our world. You took this to the 'other side' where you shut down the gateways power source. (That's what that whole machine thing was in hell.) 4. You took all the higher access keys from the bodies of the other commanders of the base, and you can see how bravely they were defending themselves by the amount of hellspawn corpses littering the floor! 5.There are a couple of secrets in this map if you know where to look! Additional Credits : That guy who makes DOOMCAD, though I use the brilliant WAD Authour now. ========================================================================== To play this PWAD file, unzip it into the directory where you put DOOM 2, then start DOOM 2 like this: DOOM2 -FILE MEAT2.WAD Then play a new game. =========================================================================== * Play Information * Level # : Map 1 Single Player : Yes Cooperative 2-4 Player : No - Sorry! Deathmatch 2-4 Player : No - ACK! Difficulty Settings : Yes New Sounds : WRONG! New Graphics : NO New Music : No Demos Replaced : No * Construction * Base : New level from scratch. Editor used : DoomCAD Time used : Lot's of time - probably about 16hrs. Known Bugs : Not enough special effects... No really! I may add some stuff later on. Otherwise no bugs. * Copyright / Permissions * Authors may use this level as a base to build additional levels as long as you credit me for them (email me a copy of it, I'd love to critise it). You may distribute this file in any electronic format (BBS, Diskette, CD, etc.) as long as you include these files intact.