================================================================ Title :MIA Search and Rescue 1 -- The Lost Mission Revision 3 -- SubGenius Release Filename : MIA_SAR1.ZIP Author : Rob Jones (M.D., CAPT, MC, USAF; Harvard '85); AKA Dr. Archvile; AKA Rob (Not-Bob) on alt.slack Email Address : surak1@ix.netcom.com 75032.1035@compuserve.com Home Page:http://ourworld.compuserve.com/homepages/surak1/archvile.htm (with incredible links to my other Doom2 and Heretic PWADS, and sooo much more!) Synopsis: An incredible .wad featuring: ++> A Slackful Pipe-Smokin' Space Ranger! ++> New music, sounds, and textures (including a non-repeating sky) ++> FOUR count 'em FOUR awesome new sprites!!! ++> Intentional, evil, and twisted use of the AV bug (download the awesome [but less pernicious] WTRFRONT.WAD by Scott F. Crank if you wish hints on surviving the Gauntlet) ++> Surprises around every corner. ++> A devastating "Belly of the Beast" endgame ++> Many map changes from the original, non-Wintexized version (previously available only on CompuServe's Action Games Forum). !!!WARNING!!! You WILL have to install the Doom2 sprites into the .wad to play! Please see the end of this text file for complete details... YOUR DOOM2 GAME FILES (IWAD and Executable) WILL NOT BE AFFECTED IN ANY WAY! If you attempt to play the wad without heeding this warning, you WILL crash when you open the blue door, with an error message: "R_DrawSpriteRange: Bad sprite texture". So, please, follow the simple directions below! Thanks. Description : You have been teleported into the heart of enemy territory to rescue three comrades still known to be held alive (in suspended animation) in the belly of the beast. The aliens seem to have adopted the SubGenius religion-- this will only make finding them harder, as their extraterrestrial Slack and grafted Yeti genetic code may hide them from your sensors. Your mission is search and rescue-- get in, locate the hostages, and get out. When your hypercomm link shows Earth Defense Command that you have succeeded in your mission (and not before), a variant of the experimental interdim tech that started this hellish war will be engaged to retrieve you and your fellow marines. Good luck, godspeed, and Semper Fi! P.S.-- Governmental budgetary gridlock forces us to send you in with only a MK1 pistol, but intel assures us that the weapons and supplies of the previous dozen "volunteers" should most probably be available for your use...somewhere. P.P.S. Preliminary intel indicates the Enemy may have developed a new offensive technology. Stay sharp, marine, and trust your instincts. ================================================================ * Play Information * Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes, untested Deathmatch 2-4 Player : Yes, untested Difficulty Settings : Yes, all --> if you play UV, you WILL need to use the cheat codes. Ite, fac diem mea. New Sounds : YES! Praise "Bob"! New Graphics : Oh Yes! Pipe Smokin' Marine! New Music : YES! "Demons" (Demon-sb.mid) (C) 1995 by M. Walthius (e-mail: keybdwizrd@aol.com)-- used for non-commercial purposes as per license. Demos Replaced : No * Construction * Base : Original; thanks to the creator of the (excellent) Doom I UAC_DEAD.WAD (Leo Martin Lim) for the way to make the special bridge. Thanks also to IRONCLAW (AKA Charles Swisher) for the signature idea from 2DAMHRD.WAD. Editor(s) used : 1) DETH 3.7 (thanks, Twin Cam Tone!) 2) Wintex 3.41-- outstanding Deutex shell by the author of Deutex/DeuSF (Olivier Montanuy). I couldn't figure out the new version (4.0), so I went back to the "tried and true"-- prolly why I'm still using Win31 with 32 bit disk access (thanks to Adaptec!). Construction Time : Bitte nicht fragen. Far too long. Known Bugs : Ascaris Lumbricoides, Taenia Solium, et al. Seriously, a few small "texture bleeds" here & there (due to odd Linedef lengths), but nothing fatal. (Only the enemies are fatal;-) Release Date : First uploaded to CIS 6 Apr 95 (orig. version) Original version initially uploaded to alt.binaries.doom 14 May 95 Revision 2 uploaded to CIS, alt.binaries.doom, and ftp.cdrom.com 26 Jan 96. Revision 3 uploaded to a.b.d. and alt.slack 3 Feb 96; uploaded to ftp.cdrom.com 1 May 96 Dedication : Thanks to my wife (Whay) and my kids (Alex and Andrew) for putting up with my creative frenzy. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. If you make an *interesting* new wad out of mine, please let me know-- I may want a copy for my collection! You MAY distribute this WAD in any format, provided you include this file, with no modifications; if this is included in any commercial format (CD collection, etc.), you MUST send me a free, complete, fully functional copy of the final product. I insist (only common courtesy, nicht wahr?). THIS PWAD IS PROVIDED AS IS, WITH NO WARRANTY EITHER EXPRESSED OR IMPLIED. ALTHOUGH I HAVE TRIED VERY HARD TO MAKE IT AS PERFECT AS THE SOFTWARE WILL ALLOW, I CANNOT GUARANTEE THAT IT WILL WORK ON ANY SYSTEM DIFFERENT FROM MY OWN (486 DX-4 100 MHz/16 MB RAM). USER ACCEPTS ALL RISKS OF USE, UP TO AND INCLUDING VISIPLANE OVERFLOW (especially if you try no-clipping mode without considering sector overload), HALLS OF MIRRORS, SLOW PLAY IN THE GRAVEYARD, BLACK PLAGUE, and/or SYSTEM CRASHES! USE AT YOUR OWN RISK. INSTALLATION INSTRUCTIONS: As this .wad includes new sprites, it must be "completed" with all the rest of the Doom 2 sprites to function fully (due to a bug in the ID software code). The old way (Star Wars Doom I, for example) was to alter your IWAD permanently (or only semi-reversibly) using DMADDS/DMGRAPH. NOW, thanks to Olivier Montanuy, I can include the freeware DeuSF to add new "S"prites and "F"lats (no new flats in my wad) to the PWAD. So, after installation, MIA_SAR1 will increase in size from ~2 MB--> ~5MB. Not to worry, to save disk space, after you've finished playing, just enter <> (or <> if all else fails) to reconstitute the old-sprite-free wad you downloaded. YOUR IWAD SHOULD NOT BE AFFECTED IN ANY WAY, but you do have a backup of doom2.wad v. 1.9 on your system or on disk or tape, no? Just in case??? STEPS: 1) After unzipping all the files in MIA_SAR1.ZIP to your DoomII subdirectory (where your IWAD resides), JUST TYPE INSTALL to have DeuSF complete the PWAD with all the other DoomII sprites. The game will immediately launch automatically. 2) After you've played the first time, you can use the batch file mia1.bat to carry out the following command: doom2 -file mia_sar1.wad Note that you should edit your batch file to reflect where you are keeping mia_sar1.wad if not in the same subdirectory as your IWAD. 3) REPEATING: If you are backing up your hard drive, or just to save space, you can run restore to shrink mia_sar1 back to 1 MB for zipping; reinstall as above prn (doctor talk for "as needed"). Live long & prosper and happy dooming! --- Dr. Archvile AKA Rob (Not-Bob) Read alt.slack! FILES INCLUDED IN MIA_SAR1.ZIP: mia_sar1.txt -- this file mia_sar1.wad -- the old PWAD without the old sprites deusf.exe -- the program to install the old sprites into mia_sar1.wad deusf.txt -- the instructions for deuSF-- Should not be needed! omthanks.txt -- credits for deutex/deuSF-- included by me out of courtesy delete after reading & sending Olivier a message of gratitude! install.bat -- installs sprites using deuSF panxrest.bat -- my paranoid .bat file to restore the pwad if the batch file >restore command fails mia1.bat -- a simple .bat file to run mia_sar1 after the first time ...one final note... Most of the e-mail I have received about MIA3UFO.WAD and my Heretic PWAD, 7thSign2.WAD (both available at ftp.cdrom.com/.6/idgames/ levels/doom2/ or ftp.idsoftware.com) have involved getting the PWADS to run under Windows 95, or problems with running the games with less than 16 MB RAM. Since nearly all of my PWADS (except the un-Wintexized MIA_SAR2.WAD) run the bleeding edge of the DOOM/Heretic engine, your mileage may well vary. I suggest JUST SAYING NO to Windows 95 for id Games and booting DOS. Thanks in advance.