================================================================ Title : Nerves Of Steel Filename : NERVES.WAD Author : Larry Rhodes Email Address : 102100.673@COMPUSERVE.COM Misc. Author Info : My son got me into this... Description : This is your basic computer station with CRAY supercomputers, and other control centers. Additional Credits to : The authors of DoomCAD and BSP12x Betatesters, Adam, Cody, Dustin, Ryan and Travis ================================================================ * Play Information * Game : DOOM II Episode and Level # : MAP01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes (plays better with 3 or 4) Difficulty Settings : Yes (but really designed for "Hurt Me Plenty") New Sounds : No New Graphics : No New Music : No Demos Replaced : None Hints : The level may be a bit too big for two player Deathmatches unless you stay near the center. It works a lot better with 3 or 4 player matches. There are lots of doors, but monsters don't have keys! The only tricky part is finding out how to get the yellow key (you need that to get into most of the level). There are a few big/bad guys in the level, but you don't have to fight them to finish. * Construction * Base : New level from scratch Build Time : 50+ Hours actual build time, almost that much trying out several editors. Editor(s) used : DoomCAD 5.1, BSP12X Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: cdrom.com/pub/idgames/incoming (initially) BBS numbers: Other: This is my first level, so I still have a lot to learn. However, I have tried to balance the weapons, ammo, and "goodies" with the mix of monsters in each area. Hope you enjoy playing it. Please let me know if you find a bug or have suggestions for improvements.