=========================================================================== ============NOW FOR DOOM ][ =============================================== =========================================================================== Title : NEVER2.WAD Author : Brian Martin Email Address : brian@minerva.phyast.pitt.edu Misc. Author Info : Working (not so hard) on Die Hard Doom (DHD), It will kick some serious ass! All new everything (almost). Also have new DM level in the brew. Favorite, must have, wads: freedom.wad (in freeblud.zip) castevil.wad sase1m1.wad outpost21.wad never.wad (for doom1) ;) Description : A really cool castle wad. NEVER2 is fun, and challenging in UV, but not too hard. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n pwad. It is basically the same as never.wad for doom1, except I added the doom][ stuff (combat shot gun & monsters) and changed 2 textures. Story : Clear the castle of baddies. Additional Credits to : deu makers, dm2conv maker, doom makers, dozer, cooter, pee, and becky ================================================================ * Play Information * Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes, UV=HARD (may have to use fists, but easier than the original cause of the db.b. shot gun) HMP=Kinda HARD, but very doable, plenty of ammo The first 2 easy ones are the same = easy New Sounds : Yes (death (Tombstone movie) & shotgun (Unforgiven movie) - from my tombstone.wad, vaporware) New Music : Yes (FM by steely dan, I got this off of the midi newsgroup, thumbs up to the person who did it, it's in a separate wad with the sound, so you can junk it if you can still bear to listen to the doom music) New Graphics : Yes (sky1) Demos Replaced : Nope * Construction * Base : Conversion of never.wad (dm2conv) Build Time : 20 minutes or so. ;) Editor(s) used : deu (and gcc port), RMB, dmmusic, dmaud, neopaint, bsp, midi2mus, dmgraph, dm2conv Known Glitches : minor texture misalignments in maze like area * NOTES * There are some teleporters to help get around quicker, (the magician uses these to impress folks). There are a couple of beserks hidden, so find em and go fist crazy! There is also a comp map. I intentionally did a 'no no': There are quite a few big bad monsters in the death room. They can all be killed in HMP pretty easily and UV if your smart (but save often). The mote has teleporters on the ends (in case you fall in on the right side, there is an exit on the left). Lastly, the yellow skull key is there! You don't need it or the blue of teh yellow to finish, but they can make things interesting. At the end of this doc is a hint for finding the yellow key. * Copyright / Permissions * Authors may use this level as a base to build additional levels if and only if they give appropriate credit. The sounds may not be distributed as your own. Use the stink'n sky though. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get it * FTP sites: ftp.cdrom.com (or doom's current home site) BBS numbers: ? Other: alt.binaries.doom, maybe (hint) the pitch is high and outside! (nothing to do with sound, 'the pitch' is just in there to make it cute)