Engine needed : doom2.exe Primary purpose : Single Player =========================================================================== Title : Nilla DooM (Short) Filename : nilla.wad Version : 1.0 Author : Use3d Email address : usemsk3@gmail.com Release date : 7/1/04 Author info : Mapping for Doom since '95. Pretty much unknown in the community. I made two levels in the Doomworld Communtiy Chest Megawad (map12, map13). Also released two very old maps a few months ago. (/newstuff Chronicles #169) Description : A set of varied levels focused on fast, fun gameplay. My initial goal was to create maps suitable for the original engine. Most of the levels work without any problems in doom2.exe, while some may have tiny bugs here and there from the limitations. I also made this set for a quick project to whip up and release for the Doom community. Giving myself the limit of doom2.exe helped me stay focused and get these maps done before they got any bigger! Also, I think demo makers will have fun with these maps, and I hope to see some cool demos! The original set was to be 11 maps, but I have other stuff I have to work on and this was supposed to be wrapped up months ago...life sucks ;P The other 4 maps are planned and WILL be made, sort of like a special edition. Just not at the moment. Maybe after CC2... Thanks! : All Beta testers: DoomBoy, Kaiser, Erik Alm, Agent Spork, SargeBaldy, Torn, and Jayzun Christ. Everyone in #zdoom! The story : Ah, what a beautiful morning. The birds are out, the early sun is painting the sky a healthy orange color, start of a perfect day! You're a Doom Marine, and you've been living peacefully in Plasma Springs for a few years now. With the demons gone, you've settled down and purchased a nice place to live out your days, with a cute moat and some creepy trees to prune. After getting up and washing your face, you put on your old armor and prepare to do some serious gardening...that is, after you read the paper. Walking up to your little silver door with the fancy lighted doorframe, you press the latch and head outside... Only to be greeted by the satanic howling of demons! Sweet mayonaise! Those sneaky bastards have once again fouled Earth with their presence. Good thing you always take your pistol with you to get the paper... Better head to the neighbors and warm them about the invasion. You haven't left Plasma Springs in a few weeks, but you've had enough barbecues with your neighbors to know they're decent Marines...most of them anyway. You hope the people you haven't met are at least civilized. Gotta get moving, those demons are spreading fast! =========================================================================== * What is included * Sounds : Yes Textures : Yes Music : Yes Graphics : Yes Dehacked/BEX patch : No Demos : No * Play information * Game : DOOM2 Map # : Map01-Map07 Single player : Yes Cooperative 2-4 player : Yes, no testing Deathmatch 2-4 player : Yes, no testing Difficulty settings : Yes, skilled Doomers should have fun on UV for extra challenge start with a pistol on each map! Doomgods should play HMP/UV -fast Everyone else should try HMP first * Construction * Base : New levels Build time : about 5 months Editor(s)/Tools used : DeePsea 11.76, Wintex5, BSP 5.1, MS-Paint Known bugs : Following 'bugs' apply to doom2.exe v1.9 Map02 has some lines that cannot be shot through with hitscan weapons. It's the blockmap but I've no clue how to fix it. Map04 got a tad ambitious and has a slight HOM and sprite blackout. The blackout isn't too bad for gameplay, I was able to complete the map on UV from pistol start. It's annoying but what the hell, who plays with doom2.exe besides me? ;) Map06 MAY have a plane overflow in the start room. I was able to complete the map several times with- out ever seeing it, so just a heads up. * Tips * : There are many switches in these maps, all push switches look the same, shootable buttons have a certain look too. If you get stuck, be sure to try all switches, even those marked by keys. They might not be locked, but activate something associated with that key. : Vines are a theme of Nilla DooM, check them closely for passages or switches. * Copyright / Permissions * * All maps 2004 by Use3d * Authors may NOT use the contents of this file as a base for modification or reuse. * You may distribute this file in any electronic format (Internet, Diskette, CD, etc), only if this unmodified text file is included.