====================================================================== Title : Tower of WAR: Demo (v2.0) Filename : TOWRDEMO.WAD Name of Zip File : NNTWDEMO.ZIP Release Date : April 10, 2003 Author : The Net Nomad Email Address : jwall0312@aol.com Misc. Author Info : Doom fan since the very first version; Wad editing for about four months now Description : Storm the headquarters of a evil and corrupt corporation. First six levels in what is soon to be a full megawad! Version 2.0 includes the new green key sprite package and some extra changes. Additional Credits to : John Williston for WadAuthor, the first (and practically only) level editor I understand; the creators of Wintex; and of course ID for this excellent game. ====================================================================== * Play Information * Game : Doom II Episode and Level # : MAP01-MAP06 Single Player : Yes (Intended for) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes! New Music : Yes! Demos Replaced : All (as of V2.0) * Construction * Base : New levels from scratch Editor(s) used : WadAuthor v1.3., Wintex Known Bugs : None, but I probably missed a couple... Build Time : About three weeks ====================================================================== * Notes * INSTALLATION Playing version 2.0 requires one of two things: either installing the wad using DeuSF and DeHackEd, or using a source port such as ZDoom. The latter is much easier, as one command will usually run the whole thing. In ZDoom, for instance, the command is: zdoom towrdemo.wad -deh towrdemo.deh If you don't use one of these ports, you will need to install the wad. Installation is simple, but it will temporarily change your doom2.wad file. At the command line, type: deusf -merge towrdemo.wad You MUST do this, or the game will crash as soon as a green key or other new sprite comes into view. To restore doom2.wad, type: deusf -restore Next, the dhe patch. Those who aren't familiar with DeHackEd will probably want to skip this part, as it is not necessary to run the wad. All the patch does is change some of the game messages (running it without the patch won't change "yellow key" messages to "green key" ones). If you have DeHackEd, you can easily create an exe to run the wad with (towrdemo.exe for example). But I'm not going to lay out the steps for those who don't; if you don't know what I'm talking about, don't fall over yourself trying to understand me. Again, using a source port won't give you any of these worries, as most of them can run a dhe patch with a little tweaking at the command line... TYPE OF GAME The primary use for this wad is single player, but co-op and deathmatch are certainly possible. I haven't tested any of them, though. There are no extra things for multiplayer modes. Also, I reccomend that you play deathmatch without the monsters. NEW GRAPHICS (V1.0) * Level Names * UAC-Labeled Door (I changed it to WAR) * UAC Logo on silver wall (changed to WAR) * Various WAR Logos * Soda and Snack Machines * File Cabinets * Signs on and around production machine * Sky Texture NEW GRAPHICS (V2.0) * A green key in place of the yellow one * Computer monitors (two types, normal and broken) * Hanging lamps * Desk Lamps * Desk Chairs * A file cabinet switch and a working elevator switch In the final version, there will definitely be: * New title screen, new intermission screen, and new end screen * Sky textures for all three parts * "Stat" textures (pictures of demons with stats next to them) * Trees (live ones) and shrubbery sprites * Lots more stuff; haven't thought it all up yet. NEW MUSIC Level 1: A MIDI file from a puzzle game called Uz 3.0. Level 2: From Rise of the Triad Level 3: Also from Uz 3.0. Level 4: E2M2 from Doom. Level 5: Level 3 from Donkey Kong 64 (main level theme). Level 6: Level 3 from Donkey Kong 64 (production room remix).* Intermission: A MIDI from Battleship by Hasbro Interactive.** Story Theme: The ending theme from One Must Fall: 2097.*** *Thanks to Dr. Fruitcake (kevychevy3@juno.com) for sequencing the music for level 6, which has come in handy for me on other occasions besides this one. **This song is only available in version 2.0. ***Thanks to Mark7 (mpssoftware@hotmail.com) for sequencing the story theme. I was lucky enough to find another OMF fan, go me. Also, this song is only available in version 2.0. VERSION 2.0 In version 2.0 I've included the green key sprites, an altered story appearing after level 6, and I finally made the elevator and file cabinet switches work correctly. A few stupid bugs were also fixed. For those of you with Wintex or a similar program, you may notice that I have more entries in the wad then V1.0 had. This is because I basically made a copy of my current file (tower.wad) and deleted the levels after #6. Since I couldn't delete the textures, I decided to leave all the extra patches and music files in there, too. If you want to use one of my patches, I don't really care... If you're wondering about the extra music entries: Level 7: E2M4 from Doom. Level 8: From Uz 3.0. (I may change this one) Level 9: From Uz 3.0. Level 10: From Rise of the Triad. Level 11: From Rise of the Triad. Level 12: From a FPS game called Nitemare-3D. Very cool game; visit dgray.com if you want more info. Level 13: Unknown; possibly from ROTT. Level 31: Also from Nitemare-3D. STORY You aren't the same guy who saved Earth from the hellspawn - that was your father. Everyone urged you to follow in his footsteps and work for the UAC, so you did. That is, until you noticed some pretty questionable stuff going on. Rumor has it that in the bowels of the UAC they were building machines. Strange and evil ones, the most dangerous of which is an exact replica of the Cyberdemon your father encountered on several occasions. You don't have any idea what they want with a Cyberdemon, but you don't like it. Upon asking your boss (who of course is none other than the president of UAC; you hold a very high rank thanks to your family name) what it all meant, he laughed and told you to think nothing of it. "How do you like our new name, by the way?" he says to you, changing the subject. "Worldwide Aerospace Research corp. - A.K.A. WAR corp." "I don't like it at all," you say, "and this is just proof that your little experiments have gone way too far." "I'm telling you," he says, all humor gone from his voice, "don't pay any more attention to the experiments." "You think you can keep this knowledge from the public? I doubt it. I'm telling you right now: I quit!" You storm from the room, but you hear the president's voice from inside: "You won't last long out there! Trust me - your days are numbered!" Of course, you realized that they would try to kill you for leaving the company - but if you're half the hero your father was, there's no army guy in the world who can mess with you. By laying low for a few months you manage to escape detection, until one evning a knock comes at your door. You are relieved to find that it's not anyone you know from the former UAC. It's two men who happened to be friends of your father after the "war." "There's no time for small talk," one of them says. "WAR is mobilizing its robotic creatures now. We have to take them out." "And how do you propose we do that?" you ask. "You know as well as I do that almost all weapons have been taken by the UAC... before they changed their name, that is." "There's one weapon that they didn't take. You know which one. And we know you can find something better as you go." "But..." The other man hands you a slip of paper. "Here's the address of WAR's new underground entrance. You have 24 hours to prepare." he says. Then they leave as quickly as they had arrived. You stand in the doorway, numb, as they drive away. Finally you glance over to your mantle, where on display is the one weapon UAC did not steal - your father's pistol. "Screw that." you say to yourself. "Better to surprise them now." You grab the pistol and head towards the entrance to WAR, confident that you can face down anything WAR throws at you... ====================================================================== * Level Hints * What, I'm giving away hints? Just consider me more generous then most doomers. LEVEL 1 You can't get on top of the crates from the floor of the room. Find another way up! LEVEL 2 You will have to cross the crate room four times, in four different directions, and at four different altitudes. There's only one path to follow. LEVEL 3 Once you open the front door, search for a switch outside. Don't be afraid to explore over the side of the cliff... LEVEL 4 Return to the room behind the red door many times. You will need to use the maze borders at a catwalk. Among the items you'll want to find are a soul sphere, your first Plasma Gun, a big stash of ammo, and of course, the green key. LEVEL 5 Pretty straightforward. Just remember that every switch comes in use somewhere in the level. LEVEL 6 What's the deal with the green locked area? If you can't see any use in being up on that ledge, I suggest looking for something to shoot. ====================================================================== * Level Previews * Here are some previews of the levels I've made so far. LEVEL 7: BASEMENT LABS You've decided that you must turn off the machine from its control room upstairs, but you're a long way from even the surface. A new door has opened on the northern wall of the production room. This level features "stat" textures, use of the Mancubus and Arachnotron tags (stuff happens when you kill them), and the game's first BFG9000. LEVEL 8: THE LOUNGE This used to be an underground worker's lounge, but WAR has changed it into a command center and dumped a bunch of crates in there as well. This level features a couple of new textures (such as a red version of the texture COMPBLUE). LEVEL 9: FREIGHT MAZE Ride the freight elevators to return to a more familiar area. This level features five elevators that can go up or down, and be called from the lower floor. Not too original, but oh well. LEVEL 10: SOUTHERN TURRET A defensive tower on the southern end of the building. Five floors, each with rather small rooms. Features "security camera" lights which will screw up your ability to get the red key. LEVEL 11: PROJECT NOVA HQ A secret zone dedicated to the elusive "Nova Project." Features a falling set of stairs, an "open bars" texture, and the game's first Cyberdemon. LEVEL 12: SKYLIGHT CENTRAL You've stumbled upon another secret area which hopefully connects to the third floor. This level features a lot of things: rising gates, color-themed areas, instantly appearing monsters, several shootable switches, and a catwalk over a lava pit. LEVEL 13: THIRD FLOOR You walk through a hole in the third floor wall. Now that you're back on track, you have to find a way into the third floor warehouses and ultimately reach the Western Turret. This level features light-related puzzles and, like level 4, walking on the cubicle borders. LEVEL 14: WAREHOUSES As you recall, this area connects to the Western Turret. This level features a good bit of catwalking, and also floor-over-floor situations. LEVEL 15: WESTERN TURRET The western turret is twice as big as the southern one, and has eight floors. You start on floor 3, but the floors go down to -3! This level features more puzzles than any level before it, including a switch that does something completely different the second time you visit it! ====================================================================== * Copyright / Permissions * Authors may not use this level as a base to build additional levels without asking me first. And don't expect me to agree, either. You MAY distribute this WAD however you want, as long as you include this text file with it. NOTE: All new sprites, with the exception of the green key, are from the Hacx TC. Used with permission. Visit Doom Wad Station (http://www.doomwadstation.suhost.com/) to find Hacx. The green key sprite was made by me. You must email me for permission to use it, or make your own (trust me, it's not that hard). ====================================================================== * Where to get this WAD * ftp://archives.3dgamers.com/pub/idgames/ and mirrors ======================================================================