=========================================================================== Archive Maintainer : This wad-file came originally with the graphics of the original Doom2-enemies in the wad. In this re-release are the redundant enemy-graphics removed. No other changes have been made. This doesn't matter, if you use a advanced source- port. If you use plain vanilla doom, you have to get DeusF, place it together with the wad in your Doom2-directory, and run deusf -append no-mercy.wad at the DOS-prompt. Then play it normally with the -file-parameter. Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : NO MERCY FOR DOOM II [- ONLY THE HARDEST TRADERS WILL SURVIVE -] Filename : NO-MERCY.WAD Release date : 03-14-1995 (Re-Release: 02. December 2004) Author : MAD ALEX & DIEBELS Email Address : MAD_ALEX@VOYAGE.RHEIN-RUHR.DE DIEBELS@VOYAGE.RHEIN-RUHR.DE PLEASE: Mail No illegal things ! Other Files By Author : - Galeria --> GALERIA.WAD (in galeriad.zip) - Tomb of Terror Description : After our two levels "La Galeria" and "Tomb of Terror" we started to create a new Level called " No Mercy" for Doom I ! The beginning of the level was genius but then it sucked. So, we rested for a while and after more than a half year - we're proud to present "NO MERCY" for DOOM II ! The design is really cool and the level is made for tha DOOM Elite. Of Coz you will ask: "Why another fucking Doom Level". We answere: "coZ there was a lot of crap in the boards we checked out ! This is no "CyberDemon vs. Human with Pistol" Level !! The level is VERY hard, but every fight is fair ! Ya only have to be a very good Doom player ! Also another idea was to bring in words and BBSs addyS from the local underground scene ! You will find them all in the "Elite-Only" Hall (TM)! There is a place in the level where you have to choose between three holes ! Just jump into the "Elite only" hole. If you manage to survive ya will reach the "Elite-Only" Hall (TM). Inside the hall there is also our special guest star [-hhR!] waiting for you (guy with six years of trading). On the walls you'll find a lot of interesting words, jokes and greets ! And always remember: ONLY LAMERS USE THE CHEAT !! =========================================================================== * What is included * New levels : 1 Sounds : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes (DooM II, v. 1.666) Demo Notes : The Demo wasn't recorded until end, so you don't see all the secrets. Find them out by yourself ... tough sections are inside the demo, so you can learn how to manage them ! Other : Yes --> Screenshots (*.pcx), Endoom-screen to LamERZ : If ya are not able to reach the "Elite-Only hall" watch the NOMERCY screenshots ! But best thing is not implemented ! To dis- cover the BEST THING (-hhR!) ya have to reach the hall ! Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Designed for Yes (grin- wonder if someone else can record a demo with 100% kills... without saving... 8-D if so, please contact me- i am searching for other elite DooM players) Cooperative 2-4 Player : Designed for Yes (this would be cool: you can make a competition... the one who survives the third room is the winner!) Deathmatch 2-4 Player : Designed for Yes (this is traditionally supported, but not recommended) Other game styles : No Difficulty Settings : Yes (all new eLiTe skill levels which are all the same... very cool!) * Construction * Base : New from scratch Editor(s) used : DEU5.21 DJGPP (the BEST one) DEU2 V1.1 (what is this? it can't build the nodes of this level, because of a low memory error... should i have more than 8 Mb RAM? why the hack is this editor so lame??) NWT1.02 (ultra-cool, the right thing to save tipping time... :-) Known Bugs : There is a HOM on the lower right tower, this is because there are to much sidedefs in the vicinity... ...if you should ever see it... FUTURE PROJECTS: We dunno ... We've a second frozen project lying ---------------- around - called "HALL OF HOOLIGANS" - was never really finished. Perhaps this level will follow in two months or so. But "HALL OF HOOLIGANS" will be the last level for Doom or Doom II we produce! PLEASE NOTICE: Notice the HIGH quality of design ! Notice the -------------- high quality of the builded structure with the textures (great work from Diebels with DEU 2) !!! Notice the high quality of the sounds ! It was a pleasure 4 us to create this level for you ! cOOL new sprites ! and so on ... and so on ... ! And PLEASE notice: Don't waste your ammo :-) TRY TO GET: La Galeria & Tomb of Terror. ----------- You can find La Galeria & La Galeria *Deluxe* on the Cobra Double-CDs for DOOM & DOOM II ! These levels where made for DEATHMATCH ! They really blow your mind away with 4 players in deathmatch ! *Deluxe* contains much more ammo and a few new samples! You can play La Galeria in single mode,but remember the level was made for deathmatch ! Tomb of Terror is made for single mode ! It's ultra heavy - but you will really like it, coz the design is wonderful and the graphics, too! Of coZ you can play this level in deathmatch too, but its a little bit too big! If you play it in deathmatch - check out the "Light on/off area" with four players. You'll get crazy !!!! OfcoZ Tomb of Terror contains many new sounds! (and a BBS scroller from Solarko BBS ...) * Copyright / Permissions * NO MERCY, (c) 1995 by Mad aLeX & Diebels ! DOOM II (TM), (c) 1994 by ID-SOFTWARE, INC. ! Authors may NOT use this level as a base to build additional levels. This includes the lame "WAD PACKS" ! You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute these files in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Your distribution file has to contain: NO-MERCY.WAD NO-MERCY.TXT FILE_ID.DIZ VOYAGE.EXE (our BBS addy) ============================================================================= Additional Credits to : M. "the schnetzler" Franken for the cool new saw sprites! Mega-Trader [-hhR!] for his face and voice :) Raphael Quinet and Brendon Wyber for writing the DEU program, which is THE BEST editor to use yes, still today, because of the reactionary deu2 Colin Reed for the BSP Nodes Builder, because there are still some bugs in the DEU Nodes Builder TiC for writing the ultra-cool New Wad Tool (there are some things, which this tool does not support, but nothing serious) Mad_Alex for kicking my ass in order to complete this level within ONE week (thanx- i found out that the elite DooM player needs no sleep) signed, Diebels ! * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com