ODYSSEY.WAD 5 LEVELS For DOOM II ***********************NOT A DEATHMATCH WAD************************ ===================================================================== SINGLE PLAYER DOOM2 (Version 1.9) 10 LEVELS ===================================================================== Created by: MYSCHA (THE SLED DOG) T.ELLIOT CANNON Tallahassee,Florida Age 30 ARCHITECT (904) 671-7862 Voice mail Email: ecannon@freenet.fsu.edu Special Thanks to: my imagination Additional credits to: DRSLEEP for guidance...and coolness =========================================================================== ODYSSEY.WAD is a compilation of 5 levels of the ANCIENTS SERIES created by me over the course of a month as individual episodes. Each level is set in a different time period or locale. The concept being that the UAC agent (you) are travelling thru time to stop the influx of those friendly neighborhood beasties. The beasties have gotten their claws on some kind of time travel device..... You must go back to the 5 different time zones and eliminate the threat to history otherwise the distortion ripples would be so terrible, that life as we know it today would cease to exist. (thats the most painless way I know of to die) Your mission takes you to; ANCIENT EGYPTIAN TEMPLE NEAR KARNAK DATED 500 B.C. MAYAN SACRIFICIAL TEMPLE IN THE PETEN FOREST IN GUATEMALA DATED 20 B.C. BIO-INTERSTELLAR RESEARCH FACILITY DATED 2010 RUSSIAN NUCLEAR MISSILE SUBMARINE COMPLEX IN ICELAND DATED 1990 S.S.KRESTA RESEARCH SHIP DATED 2120 STUFF... For: DOOM 2 Mapage: 1 through 5 Single player: ODYSSEY.WAD Cooperative: YES, the starts are there.... Deathmatch: YES, the starts are there. Difficulty : not implemented New sounds: Ya damn right. The weapons SFX/WAVs are created from scratch by me and I think they kick butt. Let me know what you think about them. New musics: Yes-miscellaneous non-copyrighted doom music. I do not take credit for the song composition. But these are some of my favorites. New Graphics: Stars New sprites: no CONSTRUCTION... WADED Version 1.83 by Matthew Ayers /level editing DETH 3.88 by Antony J. Burden and Simon Oke; for level integrity and error checking BSP v1.1 by Colin Reed; Reject Map Builder v1.2 by Jens Hykkelbjerg; WINTEX version 3.4 Oliver Montanuy SPECIAL THANX TO: John Carmack, John Romero, Adrian Carmack, Dave Taylor, Kevin Cloud, Sandy Peterson, Shawn Green, American McGee, Donna Jackson, Robert Prince, Gregor Punchatz, Paul Radek, Gerald Brom and anyone else at ID SOFTWARE or GT Interactive Solutions you guys KICK !!!!!!!!!!!!!!!!!!!!!!!!!! If you ever travel down to Florida, Let me buy you a Heineken at Halligan's Pub and Pool Leave me a message when you know yer heading this way! at (904) 671-7862 Ask for MYSCHA the sled dog..... SAMS PUBLISHING and the authors of TRICKS OF THE DOOM PROGRAMMING GURUS This is the best $22 bucks I ever spent. The most complete insiders look at DOOM 2 editors and wads ever assembled. Plus it comes with a CD with all the editors in each and every tutorial. An invaluable reference for the starting out WAD DESIGNER! Jon W. Anderson aka DR SLEEP- I think this guy is the best wad designer in the doom universe. I'd like get ripped with him some time and talk doom architecture. I highly recommend picking up his INFERNO series on ID Softwares new Master Levels CD. LEGAL JUNK You may NOT use this level to generate your own. But, who'd want to anyway? But, I will say this; ID software rules. You can send this wad to anyone ya' want as long as you send the entire file with the LMPs and TEXT etc. It pissed me off last year when I got Dwango2 and 4 with no text files. Always give credit to those who slave for the DOOM UNIVERSE FOR FREE! Have a smoke on me =============*** (puff) the sled dog MYSCHA WOOF