=========================================================================== Title : OUT OF PHASE 3: ONE CLOUDY AFTERNOON Date Finished : 9 November 2002 Author : Karthik Abhiram Email Address : me@karthik82.com Misc. Author Info : 20 year old Doomer from India, for more info see http://karthik82.com. There's lots of stuff over there, both Doom and non-Doom related. Description : "Out of Phase 3" is an action packed map for Doom II. Like the other levels in my "Out of Phase" series, this one was made very quickly, during a burst of inspiration! I probably spent 10-12 hours max, on it. And like "Out of Phase" this is a small map. This time, the look is more like classic Doom II mixed with my own style of course. It's actually got a good level of detail too, surprisingly. I'm pretty proud of this little level :) Enjoy! Story : Do we really need one for such a small level? Other WADs by Author : In descending order... 06 "Congestion Control" cct.wad (Doom II, 15 Oct 2002) 05 "The Other Side of Phobos" osp.wad (Ultimate Doom, 12 Mar 2002) 04 "Out of Phase II" ophase2.wad (Doom II, 1 Jan 2002) 03 "Out of Phase" ophase.wad (Doom II, 3 Oct 2001) 02 "Chaos Punch" cpunch.wad (Ultimate Doom, 15 Apr 2001) 01 "ICK" ick.wad (Ultimate Doom, 31 Mar 2001) Plus there are a couple of WADs only available at my site. Additional Credits to : * My brother Varun for playtesting and useful feedback, and also for making the sky used in this level. This sky also appears in Varun's map, "Short 'n Quick". * Tobias Münch - the sky used in this level is actually a heavily modified photograph of his! Check out Toby's Photography site at http://tobigallery.tripod.com. * To everyone who has given me feedback and demos on my previous levels. * The authors of all tools used to make this level. * The 9th Gate Team for being the great friends that they are! * id Software of course. * You for downloading/playing the level! =========================================================================== * Type of DOOM or DOOM II file * New level WAD : Yes * Play Information * Episode and Level # : Doom II, MAP01 Single Player : Yes Cooperative 2-4 Player : 4 Player Starts included, but not tested. Deathmatch 2-4 Player : 8 Deathmatch Starts included, but the level is not intended for deathmatch, and it wasn't tested for it, either. Difficulty Settings : Yes, of course New Sounds : No New Music : Yes (Level music and intermission music are replaced with MIDIs from "Final Doom: TNT - Evilution") New Graphics : Yes (new sky made by Varun, intermission picture made by me, end level title made by me) Demos Replaced : None (demos welcome!) * Construction * Base : New level from scratch Build Time : Built on 4th and 7th November 2002, tweaked on 9th Nov. Probably 10-12 hours total, building, testing and all. Editor(s) used : DoomCAD 6.1 by Matt Tagliaferri - Editing BSP 5.0 by Colin Phipps - Node Building Wintex 4.3 by Olivier Montanuy - Putting the WAD file together (map and resources) XWE by Csabo - Inserting the new sky and cleaning up the final WAD Paint Shop Pro 6.0 by Jasc Software - Making the new graphics Known Bugs : None May Not Run With... : This map is perfectly compatible with ordinary doom2.exe v1.9 and does not require any enhanced port to run. You can play it with pretty much anything :) * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The usual: ftp://3darchives.in-span.net/pub/idgames/ and mirrors FTP sites: Other: My site, http://karthik82.com ===========================================================================