Title : The Orangery Game : Doom II (v1.9) Filename : ORANGERY.WAD Author : John Bishop Email Addresses : john.bishop@willdata.com jb_sharx@hotmail.com sharx@fsmail.net Web pages: : http://www.users.waitrose.com/~sharx Author's works : BrikBlat! (with Chris Christensen) The Honeycomb (with Chris Christensen) The Orangery Crabbet (with Chris Christensen) Kiddy Sprike The Waterwheel Author of 'Getting Started with DOOM Editing'. Contributed to : BIOWAR (Maps 6 and 13) Plutonia 2 (Maps 3 and 28) Description : Back at the end of the 18th century, the demon hell spawn first began secretly to colonise the Earth. They landed near the South Coast of England and slowly began to battle their way North meeting resistance but usually crushing it without mercy or compunction. They finally reached Sussex and took over an old building there called The Orangery. This building is now owned by a UK Software House and there are some who would say that the current incumbents bear more than a passing resemblance to the demons and monsters of old. Your mission, should you choose to accept it, is to work your way through this huge area, blagging everything that moves, locate all the keys and escape through the exit. You should know early on in the game where the exit is, but it's a hell of a job to get through it and you will need to solve many puzzles and avoid many traps before you achieve this. Notes: Those of you who know this building will notice that I have been a bit carefree with the design in places. This was necessary for two reasons, first to make the game more playable and second because the building design was so complex that the DOOM engine was unable to cope and gave bad 'Hall of Mirrors' (HOM) errors. HOM errors are the curse of WAD designers worldwide, and even though every effort has been made to eradicate these throughout this WAD, I am pretty sure there are one or two places where you might find HOM - especially in the big outside area. Additional Credits to : Ben Morris for his superb editor, DCK, Jens Hykkelbjerg for the excellent Reject Map Builder RMB version 2.1, the DEU Team, and, of course, the wizards of Id. ------------------------------------------------------------------------------- * Play Information * Level # : Map01 Single Player : Yes Cooperative 2-4 Player : Yes (untested) Deathmatch 2-4 Player : Yes (untested) Difficulty Settings : Yes New Sounds : No New Graphics : No New Music : No Demos Replaced : None ------------------------------------------------------------------------------- * Construction * Base : New level built from scratch Editors used : Doom Construction Kit 3.2 by Ben Morris WinDEU consistency checker RMB version 2.1 reject map builder Known Bugs : None - EMail me if you find any. ------------------------------------------------------------------------------- * Copyright / Permissions * Please keep this WAD and its associated TXT file intact and give me credit for it. Otherwise feel free to distribute it at will. You may use this WAD as a basis for your own WAD design but it will probably not behave correctly. The reject map contains a variety of special effect bits. Email me with questions or comments at any of the above addresses.