=========================================================================== Title : sleepy.wad Date Finished : 2/20/96 Author : Michael Sager Email Address : msager@eden.rutgers.edu Other Files By Author : none Misc. Author Info : Rutgers College Class of '99 Description : See below Additional Credits to : Dave Tomik - for the surprise right in the beginning of the level. =========================================================================== * Type of DOOM or DOOM II file* (Choose One) New level WAD : Yes Sound PWAD Only : No Music PWAD Only : No Graphic Addon Only : No Dehack Patch Only : No .LMP Only : No Other : No Required To Have In Dir : no addons needed * Play Information * Map # : Map 1 (For DOOM II only) Episode and Level # : Not Applicable Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : No New Graphics : Yes Demos Replaced : None * Construction * Base : New level from scratch Build Time : Too long Editor(s) used : Windeu, DCK v2.2 Known Bugs : see below May Not Run With... : should run fine w/ all versions of Doom 2 * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. (See below) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/doom2/ Other: http://www.eden.rutgers.edu/~msager/doom.html =========================================================================== What follows is the original textfile that I included with my Doom 2 level, the above is from a template I found at ftp.cdrom.com/pub/doom2/incoming/README.INCOMING This file contains documentation for "sleepy.wad" (236,019 bytes), a DOOM 2 level created by Michael Sager (me). "Sleepy.wad" is an add-on file that I created for DOOM 2 on my roommate's computer. I last modified it on February 20th, 1996 and I just decided to distribute it on the internet. It contains one new level and a little bit of sound and graphics information. The only sounds that I replaced were the sounds for when you get hurt and when you die, they are just sounds that I thought were funny. I replaced one of the sky textures with a starry night sky to achieve the effect that I wanted. Other than that I don't remember making any sound or graphics changes. As far as I'm concerned, you can do whatever you want with the sound and graphics that I added. I do not have any copyright restrictions or any such thing on this file, but please be courteous: 1. Feel free to distribute the level - but please distribute it along with this text file, or just distribute the archive (sagerwad.zip). 2. Feel free to use any ideas that you see in my level, but give me a little credit if you copy something exactly. 3. Please do not distribute modified versions of this level - if you really want to, email me at msager@eden.rutgers.edu Description: The level that I created has no specific theme, but I tried to be somewhat original and paid a lot of attention to detail. This is the first Doom level that I've made and it is, basically, the product of my experimentation with Doom editing. I have to give my friend Dave credit for the surprise in the first hallway, it was his idea - you'll see what I mean (actully - you won't!) My friends who have played the level seem to think that it is cool; they especially like the visual effects - look what's behind the yellow-key door! The level is pretty easy on difficulty 1 or 2, challenging on difficulty 3, and downright sick and twisted on "ultra violence", but I can beat it, usually in about 25 minutes. I started making the level with WINDEU, and I wondered why I kept getting texture errors in the level - I thought I was screwing up or exceeding some limits of the DOOM 2 game engine; then I found out that WINDEU had a bad node-builder (I don't know what a node-builder is either and I don't know if they've fixed it since). If you use an older version of WINDEU and you have problems - tell it not to build the nodes and then use another node-builder such as BSP (worked perfectly for me.) After a while I heard about another DOOM editor called DCK, and downloaded it (I used version 2.2, I don't know what the latest is) which has BSP built in and allows you to test levels from within the editor, among other features. So I finished the level with DCK - my point is: check out all of the DOOM editors on the internet (there are dozens!) and use the one you like best. Known bugs: 1. There is a large, glowing, moving-textured tower within the outside circle area - usually one or two thin vertical lines will appear on the screen when you look at it. This is because I have a thin, more brightly lit sector surrounding the tower to make it look like it is glowing. This bug is really very minor and does not affect game play. 2. I used to have more detail in the "outside" area (crumbling walls, mostly), but it overloaded the game at the end when you teleport to the top of the tower. The game didn't just overload - it crashed out to DOS and left a message saying something about visplane overflow. I fixed this by gradually removing needless details until it stopped doing this, but there's no real way for me to know that it doesn't need one more "visplane" taken out. What this means is that there is still a chance that the level could crash at the very end - I advise walking straight to the exit - walk around and look at the scenery only if you're prepared for the chance that DOOM might overload. How to use this file: This file only works with the registered version of DOOM 2, if I had a choice I would have made it compatible with the shareware version, but there's no way that I know of to do that. Actually, I've never tried loading it into the shareware version of Doom 2, but I've read that the shareware version doesn't support patch files. To use the file - put it in the same directory as DOOM 2 (usually "c:\doom2") and type " doom2 -file sleepy.wad " and have fun! If you have any questions, comments, problems, or suggestions, email me at msager@eden.rutgers.edu Be sure to check out my pages on the www: My homepage: http://www.eden.rutgers.edu/~msager My DOOM page: http://www.eden.rutgers.edu/~msager/doom.html My fractal page: http://www.eden.rutgers.edu/~msager/fractal.html Michael Sager - Rutgers College Class of '99